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Items
Posted by Jimbobson
Greetings Critters!
Items have officially landed on Box Critters. Complete with an inventory system, the virtual world is really starting to take shape. In this post, we look at the significance of items in virtual worlds; with particular focus on Club Penguin.
Hat do you mean?
What really needs saying of items? For some, they serve as a customisable identity that opens up endless combinations for the likes of popularity, roleplaying and personalisation. Some use a unique mix that that’s almost used as a branding; found on social media and fan blogs alike.
Items were always a pivotal staple within the Club Penguin game, and everybody knew this. Monthly parties and events were often most hyped for the release of new, limited edition items that had every chance of becoming rare in the future. This brings us to the concept of rarity within online games; with particular relevance within virtual worlds.

(The new Box Critter’s inventory system. Cosplaying as Club Penguin Space’s Riyita).
How do you like your Items? Medium Rare!
For my personally, the idea of limited edition items generated excitement. Likely due to how the Party Hat (Beta Hat) was executed. I’d never seen crowds of penguins, gathered around one player (that wasn’t a mascot or moderator), purely due to the hat on his or her head. It was an exciting experience, even for those not in possession of such a scarcely seen item. Screenhog’s efforts to make the item less desirable in the future (by using what he described as “tacky” party colours), were ultimately in vain.
Whilst it’s far too early to predict if any of the current items will be ‘rare’, that would be beside the point. Currently, items are the only new content being added to the game on an – almost – daily basis. Like how the free items were often the highlight of Club Penguin’s monthly parties, they remain a reason to log in. They don’t appear in free item boxes though, which brings us to our next point!

(Jimbobson shows off his new outfit).
The Community Unity
Rocketsnail has opted for a rather unique method of adding items when compared to what was done on the former winter wonderland. Instead of free item boxes, players currently enter a specific message in the chat box. For example, saying “/freeitem” provides the user with a free Blue Toque (as of the current date).

(To unlock the red hard hat, enter this code! /SadlyUntrue)
But these specific chat codes are unique. Some of them, at least, are based on specific items from around the community. For example, the Box Critters Wiki’s signature Newspaper Hat has found itself in the game. To obtain it? Enter “/boxcritterswiki”. Other examples include fan blog Box Critter’s Bulletin as well as other vocal members of the community.
This fan interaction not only generates hype, but shows Rocketsnail is effectively engaging with the support and fanbase he’s built up over the last 10+ years with Club Penguin. It’s a smart move, and one I hope continues as the game grows. If I could recommend something, it would be to allow and encourage users to design and submit items that could be incorporated into the game. Perhaps the users could also decide how the item is distributed? Maybe I’m getting ahead of myself..
Beta Late than Never
In term’s of items, there’s one question on many a critter’s mind. That question? What will the Beta item be and when will it be released? To these questions, we do not yet have answers. If we use Club Penguin as an example, the Party Hat released during the Beta Party which served as the conclusion of beta testing. If we are to base anything on this, it’s that this item could be a way off.
I do however, have some suggestions for this item.
- Simplistic design – Club Penguin’s Beta Hat worked well because of this.
- Desirable – Screenhog’s efforts were in vain, it’s likely the same efforts would be again. Why not make it look great at the same time?
- Unique by colouration, if not design – The Beta Hat served as the basis for the following Anniversary party hats. These were the exact same design, but with a different colouration. I’d love to see the same again.
- Extremely limited – Games such as Pandanda had their Beta items available for months, a total contrast from Club Penguin’s couple of hours. This meant their items generated very little hype throughout the game’s short-lived lifespan.
Whilst this item could be literally anything, I do also have two suggestions of what it could be.
Option 1: Party Hat.
The same again?! Yep. Club Penguin’s untimely end has left a plethora of current and former players upset, frustrated and even let down. I believe re-releasing the Beta Hat once again for Box Critters, would be a fantastic decision. Of course, it doesn’t have to be a 1:1 carbon copy. Instead, it can serve as a basis, with maybe a few additions like we see with the current green/yellow party hat currently in game.
Option 2: Viking Helmet
If Rocketsnail doesn’t wish to go down the former route, I have another option. We already have a Viking Helmet in game, why not create a striking, unique coloured one that will serve as the elusive item everybody will want? A signature icon of the Rocketsnail’s Club Penguin brand, it would certainly make sense.
Closing Thoughts
Items are of upmost importance in games. Virtual worlds, are no exception. Look at almost any other game, Fortnite, Rocket League etc. Items provide the user with a reason to log in at a specific time (and hopefully meet new friends doing so).
I for one, can’t wait to see how the game progresses. It’s development to date has been fascinating to experience. I always wished I had experienced Club Penguin’s development, now I feel that wish has been (almost) granted.
Many thanks for reading, I look forward to seeing you all on Box Critters!
-Jimbobson
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Posted in Jimbobson Club Penguin Cheats
“A game like Club Penguin”
Posted by Jimbobson
Greetings all.
Much has happened since the last time we spoke.
For example, the long-awaited “successor” to Club Penguin; Club Penguin Island, now is no more than a single player world that only exists if you downloaded the app before it’s closure. The franchise in which encapsulated childhoods of a generation, now no more. At least officially, of course.
Alas, it’s time for something new. Is the high-flying Animal Jam the answer? Or maybe reliving Club Penguin via the fan-made, unofficial (yet very impressive) Club Penguin Rewritten?
Or how about we look at the current workings of the man who created Club Penguin – Lance Priebe I.e Rocketsnail.
I’m sure many will have at least checked out his latest game in testing, Epic Snails. Whilst still a virtual world, it doesn’t quite harness the same gameplay mechanics as that of the winter wonderland we all knew and loved. It’s certainly an interesting, unique game – but not one that’ll satisfy those in need of ”a game like Club Penguin”.
“A game like Club Penguin”
I’ve heard these words used on numerous occasions over the years. Almost every virtual world aimed at children got described as such, regardless of how accurate the statement was. Panfu, Animal Jam, Bin Weevils, Fantage – the list goes on.
In my experience, only one game ever came close. That was Pandanda. Unfortunately, it closed 2 years after its official launch in 2010 (though in Beta from 2008) due to financial reasons.
After Club Penguin’s eventual closure in March 2017, Club Penguin Island – formerly codenamed Project Super Secret behind the scenes, took its place. However, after years of hype, Disney pulled support for the direct successor a year and a half after it released. But of course, we all know this already.
What comes next?
So earlier I mentioned Rocketsnail. Since he left Club Penguin, some wondered if or when he was creating another game like Club Penguin. Like any good game developer, he wanted to work on new projects. Completely understandable. There would be no more games like Club Penguin developed by the man himself. Until now.
The mastermind behind our beloved franchise, on which this, and countless other blogs have devoted a lot of time and effort into, is in the early stages of working on something new. Yet something very familiar at the same time.
That “something new” is called Box Critters.
Box Critters – what we know so far
Initially, Box Critters didn’t really sound or look anything like Club Penguin. With the focus seemingly on quests instead of social interaction, it sounded more like a child-friendly Runescape. The artwork on the other hand, a finely crafted paint-looking artwork that even Van Gogh would’ve admired.
Since the news of Club Penguin’s doomsay, however, the focus appears to have shifted quite considerably. Let’s have a look at some of the new-look-artwork.
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Does the room look familiar? It should – this is quite clearly designed by an artist who once worked for Club Penguin – a genius move by Lance to immediately attract those seeking a new place to waddle around and meet new friends, albeit without the waddling.
There’s throwbacks to the winter wonderland itself, including a crossbow and hamster skull very similar to the Puffle and crossbows we saw on Rockhopper’s Migrator. This is fully intending to fill the void left by Disney’s abrupt decision in 2018. To generate excitement amongst the passionate fan base Rocketsnail has built since the early days of Experimental Penguins and Penguin Chat.
Hamsters are the new..penguins?
The choice of a hamster is both refreshing and exciting, though challenging the popularity of penguins will surely be a ginormous task. Will there be any other characters to choose from? Who knows. But this looks to be a fresh idea that, if executed properly, could be another smash hit for the veteran game developer.

All I know thus far is that I’m extremely excited to see how Box Critters will evolve as production progresses. For many of us, a game like Club Penguin has been something we’ve patiently being waiting for. For some, this was after Club Penguin Island shut down. For others, possibly as early as 2013 which some argue marked the the beginning of the game’s decline.
But how exactly will Box Critters survive in a saturated gaming market that differs enormously to that of 2005? Stay tuned for a future blog post where I’ll aim to answer this question – and more!
Until then!
– Jimbobson
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Posted in Jimbobson Club Penguin Cheats
Club Penguin Island Version 1.2 Critical Review!
Posted by Jimbobson
Greetings Penguins!
After quite the hiatus, I’ve decided to return to annoying the fanboys and being an overwhelmingly cynical Penguin. This time however, Club Penguin Island is the game facing the criticism!
So, after CP’s inevitable closure on March 29th, the game was reborn as a mobile-only app named Club Penguin Island. I’m sure most if not all reading this have played it as, you know, this is a CP-based blog. And I have posted about it numerous times before..
Anyway! The most recent version of said app released today – version 1.2. Promising bug fixes and performance improvements; but that’s not all! Also incorporated into this update was a few notable features in which makes the game more playable (and some unfortunate bugs which make the game UNplayable!). This ‘review’ of sorts will look at some of the updates we’ve seen today, including the unfortunate ‘bugs’ in which joined the slowly-growing island.
Quests!
Of course, new quests were added for Aunt Arctic. Whilst I can’t play all of them yet (too low level!), they re-introduce some very familiar characters such as Jet Pack Guy (more like Jet Pack Gains), Gary, Dot, Rookie and even Herbert & Klutzy. Players will notice that all the aforementioned characters have a new character design and some..and more ‘interesting’ than others. Whilst many of the younger players may find them appealing, I personally find the overly-anthropomorphic creatures somewhat disturbing.
Regardless, more quests are good! They replace the mini-games as the go-to form of entertainment and some are even a little reminiscent of the old PSA/EPF missions.
User Interface & New Features
The game introduces several improvements to the overall gameplay. Notable mentions include a well-overdue map has been added, allowing players to teleport to whichever room they wish as opposed to having to waddle to it themselves. Perfect for missions and those all-important Megg meet-ups!
There’s also a new clothing catalogue in which contains items designed by players of CPI. To make this better, a portion of the coins spent on said item will be sent straight to the original designer! This is a fantastic little edition in which makes the game more community-based. Certainly a welcome edition.
Another absolutely fantastic addition is the ability to tell whether something you say passes the filter. Yep, remember when I suggested this? CP finally introduced it! If a message doesn’t pass, a simplistic ‘____’ appears in your chat bubble, where the original message would’ve been. This is arguably the biggest chat update to the CP franchise of all time. Absolute game changer – literally!
A Bug’s Life
As with most software updates, this game saw the introduction of a few bugs and glitches. Most noticeably was a horrible frame-rate lag bug in which occurred after a short time if a player stays in a populated room. This became especially evident during Megg’s April 12th meetup – though this was approximately an hour after the update dropped so they can be forgiven just this once. Still an odd bug when considering this version was supposed to include ‘performance improvements’.
Another odd bug is that of texture errors. In numerous cases, an item in the clothing customiser will appear incorrectly textured – or completely black. This has happened several times to me and my long-time friend Jartarf. Hopefully an immediate update rolls out to fix the updates caused by this update. Ah, the joys of software!
Conclusion – Positives
- New quests with recurring characters
- Integration of a much-needed Map
- Construction of Mt. Blizzard, fore-sighting a new location
- Amazing new icon when messages don’t pass the filter
- New clothing catalogue with community-designed items
- New Disney Tangled-themed items?
- New Tubes!
- CPI Phone, a new UI in which keeps track of Daily Challenges, Settings, Island News and even Penguin-Standard-Time, though it can be a little slow to load at times
Conclusion – Negatives
- Annoying frame-rate bug which, at times, makes the game unplayable
- Texture bugs
- Overly-anthropomorphic characters such as Rookie and Jet Pack Guy (of whom now is a lifeguard?) leaving a sour taste amongst the older players of community
- Non-Members still don’t have access to barely anything (including the Beta Hat & Alumni Jacket)
- Levelling-up can be a farce, there’s still no solution to this
- Still no Puffles or Igloos!
Final Thoughts
Overall, this update was a relatively solid one in which fixed many core elements of the games. However, the game still ultimately suffers from the same issues it has since launch. Pretty much everything is exclusive to Members, meaning that if users aren’t willing to pay for Membership then they are left without clothing items, quests or even the ability to consume food or drink. Balancing the game for Non-Members is something in which is urgently needed – and that’s coming from a (current) Member.
And so concludes my first post in quite a while. I have to admit, for all of CPI’s shortcomings, the game has helped me enjoy Club Penguin again. The franchise was in desperate need of a reboot and I believe CPI is a good attempt at doing so. However, the game is still lacking in several key areas – at least for now!
Oh and the Earth Day celebrations begin tomorrow which promise the first ever item available to Non-Members as well as Members. Expect a review of that too..
Until next time, Waddle on!
-Jimbobson
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Club Penguin Island: First Impressions!
Posted by Jimbobson
Greetings Penguins!
As many know, CPI is now available in the Australian iOS App Store and doesn’t require Beta access – meaning everyone can download it! Well, as long as you live in Australia..
Anyways, over the past day or so I’ve managed to gain access to Club Penguin Island (CPI) – through methods I will share if requested. With that, I have compiled a list of my first impressions on the new mobile game and decided to write about them here. Without further ado, let’s get started!

Visuals – Let it snow!
Unlike original CP which looks incredibly dated with its flat 2D appearance, CPI is completely 3D, providing the team with much more flexibility in terms of interaction with the environment – a key feature of this game. The visuals within this game are very appealing, with saturated colours and plenty of detail. However, the lack of snow across the world is something that I’m not personally a fan of. CP was always designed to be a winter wonderland, CPI’s current rooms feel like a summer vacation hotspot. Visually, it doesn’t really feel like Club Penguin at all. Replace the penguins with ToonTown characters and nobody would realise the world was designed for CP penguins. Give us more snow!
Gameplay – New Yet Familiar
Much like original CP, CPI focuses on interaction with other players in a warm (literally!), welcome environment. However, that’s not all the game has to offer. Mini-games are gone and instead replaced with daily quests provided by various CP mascots. The quests are somewhat fun, if not too easy (the first few at least). They offer far more engagement than the current tasks assigned to original CP parties, that’s for sure. But Operation: Blackout style quests would be an excellent and much welcome addition.
Role-playing has also been dramatically enhanced. Players can purchase food/drinks for their penguin, a much richer clothing-customisation system, and an environment in which you can truly interact with. It destroys original CP in every way in this category – but one problem persists – Membership.
Do You Want To Build a Snowman Be a Member?
Like original CP – Membership returns. Unlike the freemium in-app purchase model which plagues the majority of apps and games within the mobile market, CP opts for the standard subscription-based model as before. The only issue is that this is not commonplace within mobile gaming. Paying $8 or so a month for a mobile game is something that I can’t imagine many parents agreeing too. Especially when considering the investment of a mobile phone to begin with (handset costs, contract costs, data costs etc!).
The model itself simply isn’t suited to mobile gaming. The smartphone app market is incredibly saturated, being unique is vital – but so is offering players a good deal. The majority of features within CPI are Members-only. From buying food to completing most quests to using certain emoji to even wearing ANY items – you must be a Member! This aggressive approach to the freemium model is somewhat understandable, but not when considering CP’s history of allowing non-members to gain access to clothing items and the majority of gameplay throughout the game’s lifespan.
Maybe this is why the team didn’t transfer old items to new accounts? Even if they did, you can bet it’d be Members only..
All in all, I feel that this game would only be truly worth player’s time if they purchased a Membership. If not, stick to the original CP until it eventually dies. Otherwise, find another game to play. There are many, many solid games on the Apple App Store and Google Play Store. Look at Super Mario Run, offering a one-off payment (at least for now) for the entire game. Not monthly subscriptions!
Another good example is Pokemon Go – a game that enjoyed tremendous success over the summer. It offers in-app purchases yes, but players are never forced to spend money on it to play the proper game, especially not via a subscription service.
Conclusions
All things considered, CPI is a welcome and much-needed evolution for CP. It keeps the game fresh and modern, and offers a enjoyable and quality experience should you invest in a Membership. For those of us with many other costs to consider – such as smartphone contracts, I’d recommend other games. Undoubtedly, for the die-hard CP fan this is THE go-to game. I’ll certainly pop on every now and again. But for now, the neutered non-member experience – especially considering CP’s history, makes this game a less than enjoyable experience for most.
Are players willing to pay a subscription for a mobile game? Perhaps. But I’d imagine it’ll be significantly less than those willing to pay a subscription for a PC game. In-app purchases are admittedly an annoying approach but a tried-and-tested one nonetheless. This model works for Pokemon Go. This model works for Clash of Clans. One-off payments work for Super Mario Run. Subscriptions work for..maybe Club Penguin Island?
Who knows?
Until next time, Waddle on!
– Jimbobson
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Club Penguin Island: Dividing From The Very Start
Posted by Jimbobson
Greetings Penguins!
As I’m sure many of you will know by the time you’re reading this (ha, people reading my blog?! Ha!), Club Penguin Island was officially announced as the successor to CP, codenamed by many as Project Super Secret – until now! Interested users can pre-register for the 2017 game and will receive a batch of special items for their interest.
https://www.clubpenguin-island.com
After the many troubles of actually trying to reserve a username (wow, that system really needs work), you’ll eventually be ready…to wait until next year to play the game! However, some lucky users who have pre-registered have received an e-mail, inviting them with the potential to test their games in an elusive closed-beta. And that’s where the dividing begins..
Not just mobile only, but USA/Canada only!
When Club Penguin had their beta test way back in 2005, they invited 15,000 players from Penguin Chat 3 to come over and test the game. USA? UK? South Africa? No problem!
Club Penguin Island (CPI) however have instead opted to geo-lock their closed Beta test. This means that only users in either the United States or Canada will be able to participate. Even faking your location won’t save you here, as the game itself will apparently be region locked.
The fundamental issue here is how the game is already dividing users. Mobile-only is something that was a controversial move on Disney’s part and one that left those either without a mobile device (or at least a recent one) out of luck. A true example of capitalism.
The reasoning behind this geo-lock isn’t clear. Surely if CPI is to be a quality mobile game for the masses, testing outside of North America would be logical? But I guess as long as the game works there the rest of us will be happy. Right?! This alienates users, particularly those of us who have played the game for a long time. It’s almost bad enough that our items, coins, Puffles etc won’t be transferred.
But wait! It gets even better..
An Apple A Day Keeps Android Away
CPI will use Apple’s TestFlight service to beta-test the upcoming game. The issue is that this service is limited to 2,000 testers – making the CPI Beta far more exclusive than even the CP Beta of 2005. Simply put, many many fans are going to miss out and I highly doubt they will be too happy about it.
Wait, TestFlight? Apple? Surely not..Yep! The test will also be iOS exclusive. It’s no secret that I’m a big Apple fan and own iOS devices and a MacBook. However, excluding international and/or Android users at this stage is extremely unfair. Android operates far more devices due to the plethora of mobile devices using the Google-owned OS, though admittedly the OS is far more fragmented than iOS and CP hasn’t being shy in flirting with Apple and its’ products in the past.
The First Rule Of Beta Club Is..
So, we’re aware of how exclusive this Beta test will be. But so what, right? It’s the actual game that counts and we all most of us will get to play it presuming we have a recent mobile device! I just hope there’s not too many in-app purchases..
..Nope! Well, kind of. Basically, Membership will still feature. This means that CPI will be a subscription-based game and we will be required to pay for certain features. An annoyance? Yes, but micro transactions are much, much worse.
So there it is, CPI will be the exclusive of exclusives – at first. Geo-locked Beta testing (on iOS only), mobile only and for the most part, membership only. It’ll be a fun experience regardless and I look forward to playing the game when it is eventually released.
Until next time, Waddle on!
-Jimbobson (Or whatever username I get in CPI because ‘Jimbobson’ isn’t allowed at this time..)
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Spike Hike: The end of an era!
Posted by Jimbobson
Greetings Penguins!
Earlier this week, Spike Hike announced he would be leaving Disney.
It would be safe to say this shook the Club Penguin community. During this difficult period of Flash CP – Project Super Secret, users needed stability and comfort. This is where Spike came in. Long-running General Manager of Disney apps (and of course, Club Penguin), he replaced Billybob and faced a massive swarm of attention due to this – whether praise or criticism.
Many believed Spike was “evil”, a replacement to Billybob which never quite settled too well with the games fanbase. Any issue or problem occurred on the game – Spike Hike was to blame. Whilst terribly unfair, Spike Hike continued the legacy left by the original CP founders. It was, and still is to this day, in very good hands. Even during the announcements of Project Super Secret, losing all our items and the new experience being mobile-only, Spike Hike was undoubtedly behind this. Solely? No. With the interests of everyone at heart? Absolutely.
Replacing a member of the community of which existed from the very beginning – and fast-tracked the games’ development since its early days was no easy feat. Spike took the role of a leader, someone to admire and look up to when times turned dark. Today’s meet up with the legendary purple-mohawk bearing penguin showed just how much of an impact this man had upon CP’s legacy. Sure, Billybob was the original manager, but absolutely nobody could argue Spike was significant and upmost the man to thank for CP’s continuous – if not somewhat declining – existence.
He lead us to PSS. For whatever reason, he now decides to leave this island and begin adventures anew. Is this because he was fired? Is this because of CP’s almost dramatic decline into barely-existence? I don’t believe so. Many of us feel the need to move on eventually. As did Rocketsnail. As did Screenhog. As did Happy77. As did Polo Field. As did Businesmoose. And so on. Many of us dislike too much comfort and decide that a new challenge is the most beneficial to our lives. As the overused cliche of 2013 says: You only live once.
We begin a new chapter very soon where we start again. Our current accounts are almost meaningless. Our new adventures await in the form of PSS. Mobile is undoubtedly the future (despite our battery life woes!), and CP on the desktop will continue to exist until Flash ceases to exist. What we can do now is simple: Look to the future. As a player since 2007, I can say – for the first time in many, many years – that I am excited for this new experience. I probably should’ve left this game years ago – just as my friends did. But something maintained my interested in this game and I believe PSS is just that.
Spike Hike, you were and are a truly great leader. Sure, the recent lack of communication was somewhat frustrating but we always knew the you – a long-lasting familiar face upon the CP scene – existed to keep us calm and motivated. You claimed that us, the fanbase, are actually the “new CEO of the game” but we need a familiar face to guide us – just as you did upon Billybob’s resignation.
With a new version of CP (in the form of PSS) rapidly on its’ way – what fans of the game need is familiarity and stability – something in which Spike Hike could’ve delivered during these admittedly difficult times for the game. If not, who will? The community! We exist regardless of the current manager and staff members. But we need someone to provide our faith too. Will this be Megg – a refreshingly young woman able to connect with the majority of players? Who knows. But please, give us something. We need as much support as possible during the transitional period.
A general manager leaving at this point is simply unsettling..
Until next time, Waddle on. And thanks, Spike Hike. For everything over these past few years. Here’s to your future! As well as ours.
-Jimbobson
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Posted in Jimbobson Club Penguin Cheats
Tags: android, Club Penguin, club penguin 2007, club penguin 2013, club penguin 2014, club penguin 2015, club penguin android, Club Penguin Anniversary, club penguin app, Club Penguin beta, Club Penguin Cheats, club penguin codes, club penguin free membership, Club Penguin Frontier, club penguin halloween, club penguin membership, Club Penguin Ninja, club penguin ninjas, club penguin parties, club penguin project super secret, club penguin puffle, Club Penguin Puffles, Club Penguin Rockhopper, club penguin spike hike, club penguin spike hike leaves, foxotic, Jimbobson
1,050 Words of Utter Nonsense.
Posted by Jimbobson
Prologue
It was an average day way back in May 2007 when it all began. I’d only just started using a laptop properly – yes, I was from the generation where the outdoors was a more favourable experience! Aside from learning the wonders of Google search and being overwhelmed by how vast the Internet truly was, I was by no means experienced with anything technical (ironic considering I’m now a 3D animation graduate..).
I remember playing the occasional flash games popular within my school. World’s Hardest Game and Bubble Trouble were amongst my favourites. I spent an unholy amount of hours on my laptop – an old, beat up device running the legacy Windows XP, discovering new content every day. Having an almost infinite library of things to discover was incredible, yet I often found myself struggling to discover things in which kept my attention for more than a couple of hours That’s when I remembered something a friend said. He recommended a game. I think by now we all know what game this was – Club Penguin.
So much has changed since that day and I won’t go into unnecessary detail. The facts are that Club Penguin will soon change forever – a completely new era. Project Super Secret will mark the start of a completely new Club Penguin, one that we’ve been expecting for a while now – and that’s a good thing! Times have changed drastically since CP’s inception almost 11 years ago. The mobile industry has changed the way we communicate and play games. Steve Jobs’ vision of a Flash-free Internet is quickly becoming a reality, with all major browsers beginning to stop supporting the antique plug-in.
The move to mobile is a logical yet controversial one. The lack of support for PCs alienates those who don’t have a smartphone (or one that will run the app smoothly). Unlike PCs (unless you’re an intensive gamer), smartphones become outdated within a couple of years meaning younger players who rely on their parents – or simply cannot afford high-end devices – are excluded from the CP experience. I have little doubt that the PC version will eventually arrive but will those users wait around until it does? Who knows. Luckily, quality smartphones are becoming cheaper and cheaper in the form of Android alternatives (and even the somewhat affordable iPhone SE). I digress.
CP is doing what it needs to in order to survive. Sure, the desktop version isn’t going anywhere anytime soon but the focus on PSS will likely leave it more unpopular than ever.
Controversy, Controversy, Controversy.
Whilst the majority of the CP faithful – like myself – are excited to test the latest offering from Disney’s virtual world (even if it is a geo Beta!), the news surrounding the community this week is that our accounts (other than potential usernames) will not be carried over to this new system. Despite CP spending what was likely countless hours in the computer labs re-creating every item in 3D for the app, PSS will have an entire new inventory system in which won’t be compatible. Will these items ever appear in PSS at all? For sure, but we will have to collect them all over again.
At first I found this move to be ridiculous. All of our items we’ve collected over the years – gone! All that money spent on Memberships to buy Members-only items – gone! Whilst this is true, the current CP will continue to exist on desktop for a while – we don’t know the exact date but we can expect another year at least. Still, with attention turning to PSS I can say that I’m excited. More excited that I was before.
The thought of a new start on a new game (basically signing up all over again) makes everyone on the same playing field. CP enthusiast since 2007 or 2-day old Newbie, it won’t matter (for the first year or so at least!). It’s an exciting time, discovering a brand new island and making new friends just as I did 9 years ago. It’s no secret that I had become tired of CP’s efforts as of late, so much so that I log in simply to get the pin then log out. Then again, why should I even do that when my account will seize to exist in a few years? I wonder if pins will continue to be released in PSS…I hope so!
RIP Club Penguin. Wait. What?!
It now seems many are sharing their fondest memories of the game, saying their goodbyes etc. Whilst the game as we know it won’t be going away anytime soon, we can say farewell to this era of Club Penguin – a game in which enhanced millions of peoples lives in so many different ways. The heavy investment, both in terms of time and finance is a clear indication that they think PSS will work – and work very well. Let’s just hope it’s not ruined by micro transactions.
Do I Stay Or Do I Go?
I realise I’m amongst the oldest of players of this game – alongside several other bloggers that I know of. Trainman1405 (Club Penguin Memories) recently decided to quit the game after his penguin turned 10. The majority of my friends I’ve met online have also quit. I’ve considered it myself many times. Unlike some bloggers, I receive no financial income from advertisements and thus many would probably question why is it I still play this damn game which is aimed at children?!
To that, I have no answer. But I don’t need one. I play the game because I want to play the game. Does logging in occasionally to collect pins, check out parties etc even count as playing? I’ll leave that to you. But for now, I’ll still be (somewhat) active around Twitter, post here occasionally and hopefully beta test PSS later this year (presuming it’s not a closed or geo beta). For the first time in a while, I’m genuinely excited for what comes next on Disney’s #1 virtual world.
(I’m not even sure what this post was meant to be or why exactly I wrote it. I guess I just wanted to write something as I hadn’t in a while. I highly doubt anyone even read all this. If by some miracle someone did, be sure to let me know!)
Until next time, Waddle on!
-Jimbobson
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Posted in Jimbobson Club Penguin Cheats
Tags: Club Penguin, club penguin 2007, club penguin 2013, club penguin 2014, club penguin 2015, club penguin android, Club Penguin Anniversary, club penguin app, Club Penguin beta, Club Penguin Cheats, Club Penguin Frontier, club penguin membership, club penguin parties, Club Penguin Puffles, Jimbobson
A Few Updates..
Posted by Jimbobson
Greetings Penguins!
Some of you may have noticed that I haven’t posted in a while – particularly my critical reviews of CP’s most recent parties. This is because lately I’ve been busy with my offline life (and the launch of Pokemon Go hasn’t helped either!). This is also due to the fact that most of the content coming from Disney’s number 1 virtual world as of late is simply recycled or uninspiring. In this post, I’ll give a brief overview of my thoughts on the most recent parties and CP’s current state, particularly moving forward. Here we go!
The Zootopia Takeover (May 18 – July 6)
The Zootopia Takeover felt pretty much like most other takeovers to me. The lack of a plot or true tasks – other than log in to collect some recycled items, all of which were Member exclusives of course – leaves a sour taste in most scenarios. Sure, the decorated rooms were quite nice but it seems that each and every party this year has the same old criticisms. Little to no plot, poor selection of items and a lack of decorated rooms, particularly interiors. I found those rooms in which were decorated were nicely done so, though this doesn’t hide what the party was – a sponsored takeover lacking in originality.
Finding Dory Party (July 6 – August 17)
The Finding Dory party is currently ongoing for an unholy duration (as was the Zootopia takeover and indeed next months party). This one gives us a small selection of tasks, all pretty much the same aside from the objects and rooms you have to locate said objects in. Simplistic, yet at least it provides us with something to do other than log in and collect an item. I’m just personally bored of the whole “here is a character from your favourite film of which somehow arrived to the island without any real reason for doing so”.
I was actually excited for the party due to its’ potential decoration-wise. The whole island could’ve been underwater – not unlike the Dance Club during the Submarine Party way back in 2008. We did get an overly-aquatic version of the Beach and a new Reef location which I loved – but this should’ve been island-wide! Remember the Festival of Flight in 2009? Imagine if the whole island was underwater instead!
Overall, it was by no means a bad party. I actually rather enjoyed it. Duration, relatively poor selection of items for everyone and wasted potential are perhaps the only downsides. As far as takeovers go, this one is by no means the worst.
Frozen Fever Party 2016 (August 18 – September 28)
Wow, we really get little to no break from takeovers this year do we?! For the third time, Frozen will be hitting the island again. ‘Why another takeover?’ you may ask? Think about it, the summer break will surely spark an increase in players due to the lack of school – therefore it’s a perfect time to offload some nice film advertisements in the form of takeovers!
Megg insists players request this party. Whilst I have no doubts a significant percentage of players adore the film and can’t wait to see the return of Elsa, Olaf and all the others, I do feel that the majority are quite frankly sick of this franchise and haven’t seen a positive response to its’ return on the island.
Going Forward
It’s obvious at this point that the team remains fully focused on CP Re:Mix (Project Super Secret) at this point. The lack of 2D artists explains the continuous recycling of parties and below-average new ones (and also the sheer lack of new items lately). I feel PSS remains a massive hindrance on the game – one in which is become so evident that the games content is severely lacking.
Will PSS be worth it? I hope so. I also believe so. My fundamental complain with this is how long it’s taking for the product to roll out. Many questions remain unanswered. When will the beta launch? Will it be mobile exclusive? When can we actually expect the official launch to be?
Spike Hike is evidently to busy using his profile for political propaganda to answer any of our questions, and Megg is obviously under strict rules of what she can and cannot say. In my opinion, it was announced far too soon. It was announced as a way of keeping players interested and justifying the lack of top quality content we’d come to expect from the game. It honestly feels like the team themselves cannot answer most of our questions – do they even know how everything will work out themselves? Who knows.
Patience is key at this point. Let’s hope PSS isn’t a busted lock.
Until next time..
-Jimbobson
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Posted in Jimbobson Club Penguin Cheats
Tags: Club Penguin, club penguin 2007, club penguin 2008, club penguin 2013, club penguin 2016, Club Penguin 2017, Club Penguin Cheats, Club Penguin Frontier, club penguin frozen party, club penguin project super secret, disney, Festival of Flight, Finding Dory, Frozen, frozen fever, Jimbobson, Zootopia
Puffle Party 2016: Critical Review!
Posted by Jimbobson
Greetings Penguins!
With March underway, most of us will be questioning why time is flying as if we’re all aboard the Time Trekker 3000. Already in the third month of 2016, we look at the third major event to hit the island; the Puffle Party 2016 edition. Along with many, I was sceptical of this event. Why? Well, every year since 2009 has hosted its own Puffle Party – some better than others. Lately, it seems the parties serve more to introduce a plethora of the furry creatures as opposed to celebrating those we already have. Will 2016’s return to the Puffle Party roots or spam us with more Puffle creatures? Let’s find out!
Content
As usual, this party is a celebration for the island’s beloved pets (No, not Fluffy. Sorry). Never one for a strong narrative or interesting character development, this party historically flourishes in activities and interactivity for players and their virtual pets. This time, we were blessed with some rather fun activities and decently decorated rooms to enjoy – for a whopping 3 weeks! This party also provided Members to adopt every single Puffle to date – even the rare limited ones such as the Blue Crystal & Snowman (Olaf)!
Activites
Each day, players had to hunt down a certain coloured Puffle in order to unlock items inspired by said coloured Puffle. Going to a specific room, players had to click on certain objects to uncover the hiding Puffle. Often, the objects would shake slightly to provide hints. However, sometimes the wrong species of Puffle would appear; meaning players would have to keep looking. An interesting scavenger hunt-inspired activity in which satisfied the cravings left from the absence of Easter Egg scavenger hunts. Whilst not too challenging, I found these simplistic daily hunts to be pleasantly enjoyable, if only the same could be said for the items..
Items
As stated previously, those who completed the tasks for each coloured Puffle received rewards. Basically, the daily rewards were the same, just recoloured. Whilst this can be irritating and certainly becomes tiring, I find that recolouring is suitable for Puffle-themed items as – like Puffles – each colour represents a different personality.
Each reward featured five items. A (specific Puffle coloured) O-berry pin, hoodie, hat, ballon and shoes. Unfortunately, as is with all the events thus far in 2016, Non-Members received nothing but the pins. Whilst everyone could’ve expected to obtain at least the hat if the same party was thrown last year, this is unfortunately not the case anymore; with pins serving as the only item for Non-Members in the 2016 parties thus far. An unjustified, greedy and poor attempt at trying to entice more players to purchase a Membership during CP’s slow decline in quality. The equality bar is continuously lowering, here’s hoping Project Super Secret fixes this.
Decorations
Pretty much the same as the 2015 version, bar a few new balloons and lack of attention to the Wilderness. Some satisfying decorations with some attention to interior rooms means – by recent years standards at least – few will be too disappointed. I think I speak for most when I say true Puffle domains would be a very welcome return (like those seen within the first few versions of the fluffy creature themed event).
Mascots
Everyone’s favourite Puffle-obsessed and for-some-reason-Australian (possibly in relation to how Aussies are stereotypically good with animals?) Puffle Handler; Paige! Sure, nobody actually calls her Paige but that’s still her name.
Verdict
Ultimately, the Puffle Party 2016 was a decent attempt at reviving a somewhat ageing themed party. The added activities provided some interesting things to do that, whilst somewhat lacking in variety, helped fill the void of the Easter Egg scavenger hunts of years passed. Was it the best one yet? Probably not, I preferred the Puffle domains of yesteryear combined with the interesting items – all, or at least most of which, were for everyone. Still, a solid attempt and one that didn’t seem to distract too much from the celebration of Puffles (which is what I felt the 2015 version did – though the Sasquatch plot was somewhat interesting).
Hey, at least we didn’t get plagued with even more Puffles!
Until next time, Waddle on!
-Jimbobson
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‘Operation: Tri-Umph’ Critical Review!
Posted by Jimbobson
Greetings Penguins!
With Club Penguin still busy working on Project Super Secret, the lacklustre Prehistoric Party 2016 was forgiven. Sure, it at least had a narrative and reason for being but ultimately it was simply a rehashed version of those seen in previous years.
This month however, things were different. A brand new EPF mission came to the island, involving everyone’s favourite evil polar bear and crab sidekick. Originally known as Operation: Doom, many (including myself), had high hopes for this event. EPF events have always promised solid storylines and interesting tasks in which standard parties cannot compete against. After Operation: Crustacean in November, few expected another EPF so soon. Will Operation: Tri-Umph compete against the legendary Operation: Blackout? Or did the month-long event overstay its’ welcome? Let’s find out!
Content
EPF operations are known for their narratives in which progress every other day / week. In this case, the story took place over three weeks (hence the ‘tri’ in ‘tri-umph’; with the party lasting four weeks in total. Whilst this undoubtedly sounds like a pretty large-scale event on paper, the reality is unfortunately the contrary.
Herbert had a plan to use the stolen meteor from the UFO as a power source in an attempt to uncolourise the island and shrink penguins. Within the first week, this plan backfired and his laser malfunctioned; resulting in a laser party at the Snow Forts. Add some neon lights, a dance floor, some Member-only items and this was week one completed. No tasks, nothing!
In week two, Herbert’s shrink ray of doom managed to shrink all those who accessed the Town (I’m still confused with this too be honest). Construction workers then built a mini-village consisting of a baseball field and a city road for some reason. Again, Members-only items and the decorations were the only things to enjoy this week. No tasks, again.
In week three, things managed to progress. Herbert managed to de-colourise half of the Plaza (as opposed to the entire island like we were expecting). Both the Mall and the Pizza Parlour (and half of the Plaza) were stripped from their colours and left black and white. As usual, there were a selection of Members-only items to pick up.
This wasn’t it, however! A mysterious cave entrance also appeared at the Plaza. This lead many penguins to suffer from deja vu. Why? Because it was the exact same cave from the Cave Maze mini-event back in April 2015. Once the maze was completed, players then had to unplug Herbert’s machine by literally clicking on the plug. That’s it!
Activities
I pretty much covered this in the Content section. The only thing players had to do throughout this party was the maze (of which was returned from last year, so shouldn’t of given many players too much trouble) and click on a plug. Easiest operation ever!
Items
A very controversial area and in my opinion, a low point of the entire event (which pretty much consisted entirely of low points). Like last month with the T-Rex Hoodie and the Treasure Book exclusives returning as Member-only items in the Penguin Style, every item available at this event were Members-only. Well, okay there was the extremely common Mining Helmet (which is also available at the Gold Mine, all the time) and a Meteor pin. Add to this the Rookie & Herbert giveaway backgrounds and there’s your fill – if you’re a Non-Member at least.
Whilst this is annoying in itself (a party without free items, something CP themselves pioneered in virtual worlds), the real insult was how CP brought back old Non-Member items as Member items. This seems like a huge dig at those who choose not to purchase a membership, and a somewhat cheap effort to try entice more penguin’s to spend actual money on what is honestly, degrading content. I feel CP will become much stricter on items, providing free players the absolute minimum they can get away with without angering players.
Decorations
As there were only a handful of decorated rooms, you may expect all those to be of exceptional high quality in order to showcase what could’ve been a month (or even longer) of hard work from the team. Instead, the rooms were simplistic yet somewhat effective. If I was to some up the decorations, I would say they would feel right at home in either a classic Old CP event or a modern mini-party. Nowhere near Blackout’s standards though, unfortunately.
I feel the main issue here is that we expected Herbert’s contraptions to affect us on an island-wide basis. I expected most if not every room to become black and white, and at least a few to actually shrink (as opposed to it being penguins who shrunk in a limited amount of rooms). Maybe we expected to much from a game in which is still working on its’ biggest update in its’ decade-long history.
Mascots
Rookie and Herbert both appeared as the comic relief protagonist and antagonist respectively. Unfortunately, Herbert was never actually seen in the flesh, only appearing on screens and via the Club Penguin Times. He should’ve at least appeared at the end of the Mine Cave in an effort to protect his equipment and stop any intruders. Instead, he was nowhere to be found.
Verdict
Honestly, this party was a huge let down. The fact it was an operation promised some fun tasks, a strong narrative and the usual cameo appearance of Herbert. This event had none of these. Each week I was left feeling disappointed. Each week we had no tasks to complete or items (for everyone) to enjoy. It honestly felt like a mixture of mini-parties, something in which I thought I never would’ve used to explain an Operation. Constructive criticism? Weekly tasks, free items for everyone and an island-wide event, not limited to the Forts, Town and Plaza.
Once again, it seems like the excuse is Project Super Secret. However, next month we see yet another return of the Puffle Party. This looks to have more in common with the tradition versions of this party as opposed to recent renditions; with the return of the Puffle domains and even a new Puffle parade to get excited about. Here’s hoping it doesn’t disappoint.
Until next time, Waddle on!
-Jimbobson.
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Posted in Jimbobson Club Penguin Cheats
Tags: Club Penguin, club penguin codes, club penguin exclusives, club penguin items, club penguin membership, club penguin operation, club penguin operation blackout, club penguin operation doom, club penguin operation tri-umph, club penguin treasure book, club penguin tri-umph
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About Jimbobson
Greetings Penguins!
I'm Jimbobson, a Club Penguin veteran whom also happens to be the founder, owner and author of Club Penguin Frontier.
Initially joining the game way back in May 2007, I've yet to miss a party or event since then. I am a Virtual World and technology enthusiast and aspire to be a 3D artist.
Club Penguin Frontier is unlike other blogs which post walkthroughs and cheat guides. Instead, I write critical reviews on parties as well as my own expectations or suggestions for the game.
Feel free to comment with questions or suggestions for the site.Until next time, Waddle on!
-Jimbobson. (Twitter: @JimbobsonCP)Visitors at the moment
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