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Nicolas Barradeau, creative coder
from the Flash era: We Are Data (2013, last Flash Project), 2011, Bulgari B-zero (2010), Cut it out for change (2010) + countless smaller projects, workshops, talks ...
I kept a copy of my Flash blog HIDIHO!. I also saved most of the code and resources, for the curious
there's a page where I dumped pointless ideas, mostly broken but funny stuff: One Trick Ponies
Nicolas Barradeau
former Fine-Arts student now working as a freelance creative coder. I'm specialized in online 2D/3D real-time graphics, animations and dataviz. I've used Machine Learning more and more for the past 2 years.
if you have a project or want more details about something: barradeau@gmail.com
I have a blog called
YOUPI!, it
was on hold because organising
GROW Paris took all the room but I
should blog again soon.
I started a website to "teach" the basics of generative art, it is
called
YOUPI.IO (I'm not good at names)
social
relevant work and such
2021
- Marseille for La Phase 5 and its companion article to explain how it's done
- Emotions map features a fun use of a force directed graph for Google Arts & Culture
- worked on 2 unreleased dataviz projects for Google Arts & Culture, also started prototyping mini-games (games are very challenging!)
2020
- Diwali @ home (AR) I gave a hand on the AR side of the project, I learnt that AR is not ripe
- spoke at the Frontside Conference about creative coding slide deck or the video (in french)
- Hopper the Explorer to visit and photobomb famous landmarks with a rockhopper for Google Arts & Culture
- created a printable activity book for Google Arts & Culture
- did the mesh rendering and the 3D workflow for un printemps suspendu with Upian (client l'équipe)
2019
- worked on a (unreleased) year-long project for Google Arts & Culture, I learnt a lot about ML
- organized the the 3rd edition of GROW Paris, smaller (only took 6 weeks), focused, awesome
- gave a lecture at micromesomacro, here's the slide deck
2018
- worked on the UI of the airshaper model viewer
- did a 360°, kinect driven, 2D fluid simulation in Unity for Hands Agency (client Lancôme)
- did an AR app in Unity for Publicis Sapient (client La Poste)
- worked on didactic animations for Google, explaining how the Universal Search and Knowledge Graph work (unreleased)
- became a father
- organized the 2nd edition of GROW Paris (this edition took ~6 months...) harder, better, stronger!
2017
- started an event about creative coding called GROW Paris (took ~3 months) I did some funny generative badges
- gave a workshop at ECAL and wrote 2 articles about creative coding: PCG, data & space and process & systems
- technical consulting on the OUI GO pinball for Merci Michel: functional prototpye, set up the 3D workflow (client SNCF)
- worked for a year with a "friend" on non existing projects, some fun R&D, I learnt a lot about friendship
2016
- t-SNE Map Experiment for Google Arts and Culture
- the great animal orchestra (blog)
- a short journey (blog)
- a conference on creative cartography
2014 / 2015
- worked for a year on the Collapse prototype for BETC (client Ubisoft) I learnt a lot about cartography
-
2014 My Deejo (first WebGL
project)
from the Flash era: We Are Data (2013, last Flash Project), 2011, Bulgari B-zero (2010), Cut it out for change (2010) + countless smaller projects, workshops, talks ...
I kept a copy of my Flash blog HIDIHO!. I also saved most of the code and resources, for the curious
there's a page where I dumped pointless ideas, mostly broken but funny stuff: One Trick Ponies