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| name | age | message | |
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.gitmodules | Wed Mar 24 17:15:22 -0700 2010 | update Socket.IO URL to be universally accessible [dlo] |
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README.md | Wed Mar 24 17:31:57 -0700 2010 | Clarified what versions of Node it's been teste... [Guille] |
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lib/ | Sat Apr 03 18:16:19 -0700 2010 | Fixed encoding for WebSocket (set to utf-8 per ... [Guille] |
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patch/ | Tue Mar 23 11:03:20 -0700 2010 | 0.1.33 patch Removed server check to keep compa... [Guille] |
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test/ | Sat Apr 03 18:50:50 -0700 2010 | Client update [Guille] |
Socket.IO Server: Sockets for the rest of us
The Socket.IO server provides seamless supports for a variety of transports intended for realtime communication
- WebSocket (with Flash policy support)
- Server-Sent Events
- XHR Polling
- XHR Multipart Streaming
- Forever Iframe
Requirements
- Node v0.1.32+ (tested with v0.1.32, v0.1.33)
- Socket.IO client to connect from the browser
How to use
Socket.IO is designed not to take over an entire port or Node http.Server instance. This means that if you choose your HTTP server to listen on the port 80, socket.io can intercept requests directed to it and the normal requests will still be served.
By default, the server will intercept requests that contain socket.io in the path / resource part of the URI. You can change this (look at the available options below).
var http = require('http'),
io = require('./socket.io/socket.io.js'),
server = http.createServer(function(req, res){
// your normal server code
res.writeHeader(200, {'Content-Type': 'text/html'});
res.writeBody('<h1>Hello world</h1>');
res.finish();
});
// socket.io, I choose you
io.listen(server);
Due to a lack of flexibility in the current Node HTTP server implementation, you'll have to patch Node before using socket.io.
In the node directory run:
patch -p1 < {../directory/to/socket.io-node}/patch/{node version}.patch
./configure
make
make test
sudo make install
On the client side, you should use the Socket.IO client to connect.
Checking out
After cloning the repository, remember to run
git submodule init
git submodule update
Demo
To run the demo, go to test directory and run
sudo node server.js
and point your browser to https://localhost:8080. In addition to 8080, if the transport flashsocket is enabled, a server will be initialized to listen to requests on the port 843.
Documentation
Listener
io.listen(<http.Server>, [options])
Returns: a Listener instance
Public Properties:
server
The instance of process.http.Server
options
The passed in options combined with the defaults
clients
An array of clients. Important: disconnected clients are set to null, the array is not spliced.
clientsIndex
An object of clients indexed by their session ids.
Methods:
addListener(event, λ)
Adds a listener for the specified event. Optionally, you can pass it as an option to
io.listen, prefixed byon. For example:onClientConnect: function(){}removeListener(event, λ)
Remove a listener from the listener array for the specified event.
broadcast(message, [except])
Broadcasts a message to all clients. There's an optional second argument which is an array of session ids or a single session id to avoid broadcasting to.
Options:
resource
socket.io
The resource is what allows the socket.io server to identify incoming connections by socket.io clients. Make sure they're in sync.
transports
['websocket', 'server-events', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling']A list of the accepted transports.
timeout
8000Time it has to pass without a reconnection to consider a client disconnected. Applies to all transports.
log
ƒ(){ sys.log }The logging function. Defaults to outputting to stdout through
sys.log
Events:
clientConnect(client)
Fired when a client is connected. Receives the Client instance as parameter
clientMessage(message, client)
Fired when a message from a client is received. Receives the message and Client instance as parameter
clientDisconnect(client)
Fired when a client is disconnected. Receives the Client instance as parameter
Important note: this in the event listener refers to the Listener instance.
Client
Client(listener, req, res)
Public Properties:
listener
The
Listenerinstance this client belongs to.connected
Whether the client is connected
connections
Number of times the client connected
Methods:
send(message)
Sends a message to the client
broadcast(message)
Sends a message to all other clients. Equivalent to Listener::broadcast(message, client.sessionId)
Protocol
One of the design goals is that you should be able to implement whatever protocol you desire without Socket.IO getting in the way. Socket.IO has a minimal, unobtrusive protocol layer. It consists of two parts:
Connection handshake
This is required to simulate a full duplex socket with transports such as XHR Polling or Server-sent Events (which is a "one-way socket"). The basic idea is that the first message received from the server will be a JSON object that contains a session id that will be used for further communication exchanged between the client and the server.
The concept of session also benefits naturally full-duplex WebSocket, in the event of an accidental disconnection and a quick reconnection. Messages that the server intends to deliver to the client are cached temporarily until the reconnection.
The implementation of reconnection logic (potentially with retries) is left for the user.
Message batching
In order to optimize the resources, messages are batched. In the event of the server trying to send multiple messages while the client is temporarily disconnected (ie: xhr polling), and messages are stacked, or messages being stacked prior to the handshake being successful, a JSON object containing a list (array) of messages is sent to the client.
Despite this extra layer, your messages are delivered unaltered to the different event listeners. You can JSON.stringify() objects, send XML, or maybe plain text.
Credits
Guillermo Rauch <guillermo@rosepad.com>
Special thanks to Jonas Pfenniger for his workaround patch to keep the HTTPConnection open after the request is successful.
License
(The MIT License)
Copyright (c) 2009 RosePad <dev@rosepad.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
