c# raytracer project for cg2
C#
Switch branches/tags
Nothing to show
Clone or download
carview.php?tsp= Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
carview.php?tsp= Properties
carview.php?tsp= Resources
carview.php?tsp= Screenshots
carview.php?tsp= Camera.cs
carview.php?tsp= Color3.cs
carview.php?tsp= Constants.cs
carview.php?tsp= MIT-LICENSE
carview.php?tsp= Material.cs
carview.php?tsp= Point3.cs
carview.php?tsp= Program.cs
carview.php?tsp= QTracer.csproj
carview.php?tsp= QTracer.sln
carview.php?tsp= QTracer.suo
carview.php?tsp= README.textile
carview.php?tsp= Scene.cs
carview.php?tsp= Shape.cs
carview.php?tsp= Structs.cs
carview.php?tsp= TextureLoader.cs
carview.php?tsp= Tracer.cs
carview.php?tsp= Vector3.cs
carview.php?tsp= Window.cs
carview.php?tsp= scene.xml
carview.php?tsp= texture.jpg

README.textile

This was an old CG2 project for school that was lost, found, lost, found, and found again. Now it’s in GitHub, and I’ll never lose it again.

For those curious, here’s the progression of how it went:

carview.php?tsp=

carview.php?tsp=

carview.php?tsp=

carview.php?tsp=

carview.php?tsp=