A Processing library can be any Java code that's been
given a package name and packed into a jar file. It can also register
itself with the parent applet to get notification of when events
happen in the sketch, for instance whenever draw() is called or a
key is pressed.
Most libraries may not need that much functionality, but they
may want to implement the dispose() call, which is called as the
applet is closed. Many libraries, especially those with native code,
need this to properly shut down.
It is not possible to build libraries from within the Processing application.
In fact, creating a library with the PDE will cause problems
because the jar file exported from the PDE will contain the
current version of the processing.core classes, which will cause
major conflicts when trying to use any other code. Libraries that
contain processing.* classes in this manner will have to be rejected
or removed from the site.
The Processing Development Environment (PDE)
is built with the sole purpose of creating sketches that
are part of PApplet that have a few files at most. We don't plan to
extend the PDE to also support developing libraries or tools,
because then it becomes like any other IDE that is quickly too
general for our target audience. Users who are advanced enough in
their programming skills to build libraries will almost always be skilled
enough to use another IDE like Eclipse to build their library.
(And if not, it's a lovely time to learn.)
Where to put Libraries
Core libraries live inside the "libraries" folder of the Processing
distribution. This folder is not visible on Mac OS X (unless you right-click
Processing.app and select Show Package Contents).
All "contributed" libraries should be installed
in the sketchbook folder inside a folder named "libraries".
If a library works only with a particular release of Processing,
then it may make sense for the user to put things into the
Processing libraries folder, however we'd like to keep users
out of there as much as possible. Telling Mac users to use
Show Package Contents to install a library is very much frowned upon.
Build your own Library
If you are building your own library, the Library Template
will help you to get started developing your library with the Eclipse IDE.
The Basics section will give you
a better understanding of how a library works.
If you want to share your library with the processing community,
please take a look at the library Guidelines.
Another alternative: Using the code folder
If all you want to do is add some Java code to a sketch,
sometimes you don't even need to build a full library.
If you add a .jar file to your sketch (using Sketch → Add File),
the file will be copied to a folder named code inside your sketch folder.
When running the sketch, all packages found in the .jar file
will automatically be added as import statements in the sketch
(though invisible to the user).
Core vs. Contributed Libraries
There are two categories of libraries. The core libraries
(Video, OpenGL, Serial, Net) are part of the Processing distribution,
and contributed libraries are developed, owned, and maintained
by members of the Processing community.
Occasionally, a contributed library might make its way
into the regular distribution. This happened with the Candy library
by mflux which eventually became the basis of the SVG parsing used by the loadShape() method, or the Minim library by ddf, which is a terrific audio library that's included with the Processing download (but still maintained independently of Processing itself).
The contributed libraries are one of the most important aspects of
the Processing project and have an enormous impact on how people
use Processing. Libraries have been designed into the larger
Processing plan to enable simple extensions of the core API in new,
innovative, and unexpected directions. The libraries are the future
of the project as we plan for processing.core.* to remain as minimal
as possible.