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If you were registered and logged in , you could join this project.
Welcome to the Java Bindings
for OpenAL / Sound3D Toolkit Project!
Overview
The JOAL Project hosts a reference implementation of the
Java bindings for OpenAL API, and is designed to provide
hardware-supported 3D spatialized audio for games written
in Java. It is part of a suite of open-source technologies
initiated by the Game Technology Group at Sun Microsystems,
with intention of making the development of high performance
games in Java a reality.
This project also hosts the Sound3D Toolkit, a high level
API for spatialized audio built on top of the OpenAL bindings.
This toolkit is designed to provide access to all the features
of OpenAL through an intuitive, easy to use, object-oriented
interface.
Project
Status
The initial implementation
of the Java Bindings for OpenAL / Sound3D Toolkit is available
for download from
CVS .
At the moment, this release only contains instructions for
building on Win32 machines. We will be adding Linux &
OSX instructions shortly.
Getting
Started
This project has been built
under Win32, Linux and OSX. The following packages and tools
have been used:
All Systems:
Sun J2SDK 1.4.2 (available at java.sun.com )
ANT 1.5.3 (available at apache.org )
JUnit 3.8.1 (available at junit.org )
copy junit.jar to the apache-ant lib directory
Windows:
Win32 (Win XP in the case of our machine)
OpenAL 1.0/1.1 SDK (available at OpenAL.org )
MinGW 2.0.0 plus the following updates: (all available
at www.mingw.org )
binutils 2.13.90
w32api-2.2
mingw-runtime-2.4
Linux:
Linux i386 (Redhat 9.0)
gcc 3.2.2, binutils 2.13.90
OpenAL 1.0/1.1 SDK (available at OpenAL.org )
OSX
OSX 10.2 or later
OSX Developer Tools
OpenAL 1.0/1.1 SDK (available at OpenAL.org )
Please refer to README.txt for
additional build information.