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I am currently a Professor at Nanjing University, Suzhou campus. My research mainly focuses on rendering and material appearance. I am also interested in 3D computer vision (e.g., surface reconstruction and relighting). The main target is to create a realistic 3D digital world, including creating (reconstructing and generating) 3D assets (geometries and materials) and rendering these assets realistically. Specifically,
- New (non-neural, physically) material models.
- Material + neural -> reconstruction + representation + generation.
- Typical light transport problems (GI, sampling, path guiding, etc.).
- Geometry/material reconstruction with NeRF/3DGS.
- 3D objects (with materials) generation.
News
- Nov. 2025: Jiahui becomes Dr. Fan!
- Sep. 2025: We have two papers accepted to SIGGRAPH Asia 2025 and one TOG paper presented at SIGGRAPH Asia 2025.
- July 2025: I will serve as AE of Journal of Computer Graphics Techniques.
- July 2025: Our ROR paper is accepted to ACM TOG. Congrats to Zuoliang!
- June 2025: We have one paper accepted to ICCV 2025. Congrats to Zuoliang!
- We have two papers accepted to SIGGRAPH 2025.
- We have two papers accepted to CVPR 2025. Congrats to Jiahui and Hanxiao!
- I will serve as the sorting committee of SIGGRAPH 2025.
- I will serve as the program co-chair of EGSR 2025.
- We have two papers accepted to SIGGRAPH Asia 2024.
- We have three papers conditionally accepted to SIGGRAPH 2024.
- I serve as the sorting committee of PG 2024.
- We have one paper accepted to CVPR 2024.
Education and Experiences
- Professor, Nanjing University (2023-).
- Professor, Nankai University, part time (2022.2-2024.12).
- Associate professor, Nanjing University of Science and Technology (March. 2017 - 2023).
- Hong Kong Scholar (Postdoc, under the supervision of Prof. Lei Zhang, Hong Kong, China (June. 2021 - June. 2023).
- Postdoc, under the supervision of Prof. Nicolas Holzschuch, INRIA, France (Nov. 2015 - Feb. 2017).
- Working on game technique research and development( Disney Infinity 3), Studio Gobo, UK (Dec. 2014 - October. 2015).
- Visiting Ph.D. student, under the supervision of Prof. Tamy Boubekeur, CG Group, Télécom ParisTech, France (Oct. 2012 - Oct. 2014).
- Internship in OGS Team, Autodesk, Shanghai, China (Nov. 2010 - May. 2011).
- Ph.D., under the supervision of Prof. Xiangxu Meng, computer science and technology, Shandong University, China (Dec. 2014).
- Bachelor degree, software engineering, Shandong University, China (Jun. 2009).
Students
I am looking for master's and PhD students, starting in the fall of 2026, to work on related research topics, including (but not limited to) rendering and 3D vision (as mentioned above) (招收26年入学的考核制博士生、推免生,欢迎联系!长期招收渲染方向的科研助理。招生宣传请点击 这里).- Current PhD Students: Zibo Zhang, Zixuan Li, Zuoliang Zhu (co-supervised), Zixiong Wang, Gaole Pan, Weiqing Xiao
- Current MS Students: Hanxiao Sun, Conghui Hao, Di Luo, Jiawei Lu, Meng Duan, Yingjie Tang, Guangming Fu, Kunxin Guang, Yixin Zhu, Xiangzhao Zeng, Yanhong Liu, Zijian Ding
- Alumni PhD: Jiahui Fan (co-supervised)
- Alumni Master: Wenshi Wu, Tianyi Yang, Jie Jiang, Wenhua Jin (MS), Yang Liu (MS), Tao Wen (MS), Zhongmin Xue (MS), Hong Deng (MS), Weiheng Lin (MS)
- Intern: Yupeng Gao, Xiaoli Ling, Yuang Cui, Hangyu Zhang, Wenjian Zhou
Academic Activity
- Associate Editor, Journal of Computer Graphics Techniques, 2025-present
- Associate Editor, Computer Graphics Forum, 2025-present
- Program Co-chair, Eurographics Symposium on Rendering 2025
- Best Paper Award Committee, Eurographics 2025
- Paper Sorting Committee, Eurogaphics 2026
- Paper Sorting Committee, SIGGRAPH 2025
- Paper Sorting Committee, Pacific Graphics 2024
- Program committees:
- SIGGRAPH 2023-2024
- SIGGRAPH Asia 2025
- Eurographics Symposium on Rendering 2021-2023, 2025
- Eurographics 2024-2025
- High-Performance Graphics 2021-2023, 2025
Summary of recent techniques
- A short summary of Rendering and Inverse Rendering techniques in 2024 @Chinagraph 2024.
Courses
- Fall 2025: Data Structures And Algorithms
- Fall 2024: Data structures And Algorithms
Recent publications
Here are my latest publications:-
2025

Youxin Xing, Zheng Zeng, Youyang Du, Lu Wang#, Beibei Wang#
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
Proceedings of SIGGRAPH Asia, 2025.

Pengpei Hong, Meng Duan, Beibei Wang, Cem Yuksel, Tizian Zeltner, Daqi Lin
Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
Proceedings of SIGGRAPH Asia, 2025. To appear

Zuo-Liang Zhu, Beibei Wang#, Jian Yang#
GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
ACM Transactions on Graphics, 2025.

Zuo-Liang Zhu, Jian Yang#, Beibei Wang#
Gaussian Splatting with Discretized SDF for Relightable Assets
ICCV, 2025.

Youyang Du, Lu Wang#, Beibei Wang#
Facial Microscopic Structures Synthesis from a Single Unconstrained Image
Proceedings of SIGGRAPH 2025, 2025.

Zilin Xu, Xiang Chen, Chen Liu, Beibei Wang, Lu Wang, Zahra Montazeri, Ling-Qi Yan
Proceedings of SIGGRAPH 2025, 2025.

Ruizeng Li, Xinyang Liu, Runze Wang, Pengfei Shen, Ligang Liu#, Beibei Wang#
EGSR, 2025.

Jiawei Lu, Kunxin Guang, Conghui Hao, Kai Sun, Jian Yang, Jin Xie, Beibei Wang#
Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars
EGSR, 2025.

Hanxiao Sun, Yupeng Gao, Jin Xie, Jian Yang, Beibei Wang#
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
CVPR, 2025.

Jiahui Fan, Funjun Luan, Jian Yang, Miloš Hašan, Beibei Wang#
RNG: Relightable Neural Gaussians
CVPR, 2025.
2024

Di Luo, Hanxiao Sun, Lei Ma, Jian Yang, Beibei Wang#
Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition
Proceedings of SIGGRAPH Asia 2024, 2024.

Jia Li, Lu Wang#, Lei Zhang, Beibei Wang#
TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024), 2024.

Yingjie Tang, Zixuan Li, Miloš Hašan, Jian Yang, Beibei Wang#
Woven Fabric Capture with a Reflection-Transmission Photo Pair
Proceedings of SIGGRAPH 2024, 2024.

Xiang Chen, Lu Wang#, Beibei Wang#
Real-time Neural Woven Fabric Rendering
Proceedings of SIGGRAPH 2024, 2024.

Jia Li, Ziling Chen, Xiaolong Wu, Lu Wang#, Beibei Wang#, Lei Zhang
Neural Super-Resolution for Real-time Rendering with Radiance Demodulation
CVPR, 2024.
2023

Yuang Cui, Gaole Pan, Jian Yang, Lei Zhang, Ling-Qi Yan, Beibei Wang#
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Proceedings of SIGGRAPH Asia 2023, 2023 (Dec.)

Jie Guo, Zeru Li, Xueyan He, Beibei Wang, Wenbin Li, Yanwen Guo, Ling-Qi Yan
MetaLayer: A Meta-learned BSDF Model for Layered Materials
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023), 2023 (Dec.)

Hangyu Zhang, Beibei Wang#
World-Space Spatiotemporal Path Resampling for Path Tracing
Computer Graphics Forum (Proceedings of PG 2023), 2023.

Xiangfeng Xu, Lu Wang#, Beibei Wang#
Efficient Caustics Rendering via Spatial and Temporal Path Reuse
Computer Graphics Forum (Proceedings of PG 2023)

Wenshi Wu, Beibei Wang#, Miloš Hašan, Lei Zhang, Zhong Jin, Ling-Qi Yan
Efficient Participating Media Rendering with Differentiable Regularization
CVMJ, 2023

Youxin Xing, Gaole Pan, Xiang Chen, Ji Wu, Lu Wang#, Beibei Wang#
Real-time All-frequency Global Illumination with Radiance Caching
CVMJ, 2023

Jiahui Fan, Beibei Wang#, Miloš Hašan, Jian Yang#, Ling-Qi Yan
Neural Biplane Representation for BTF Rendering and Acquisition
Proceedings of SIGGRAPH 2023, 2023 (July)

Pengfei Shen, Ruizeng Li, Beibei Wang#, and Ligang Liu#
Scratch-based Reflection Art via Differentiable Rendering
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023), 2023 (July)

Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan
SpongeCake: A Layered Microflake Surface Appearance Model
ACM Transactions on Graphics (presented at Siggraph 2023), Volume 42, Issue 1, Article No.: 8pp 1–16. 2022.
2022

Wenhua Jin, Beibei Wang#, Miloš Hašan, Yu Guo, Steve Marschner, Ling-Qi Yan
Woven Fabric Capture from a Single Photo
Proceedings of SIGGRAPH Asia 2022.

He Li, Beibei Wang#, Changehe Tu#, Kun Xu, Nicolas Holzschuch, Ling-Qi Yan
Unbiased Caustics Rendering Guided by Representative Specular Paths
Proceedings of SIGGRAPH Asia 2022.

Jiahui Fan, Beibei Wang#, Miloš Hašan, Jian Yang#, Ling-Qi Yan
Proceedings of SIGGRAPH 2022, 2022 (July)

Beibei Wang, Wenhua Jin, Jiahui Fan, Jian Yang, Nicolas Holzschuch, Ling-Qi Yan
Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), Volume 41, Issue 4, Article No.:134, pp 1–14. 2022 (July)

Tao Wen, Beibei Wang#, Lei Zhang, Jie Guo, Nicolas Holzschuch
SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network
Computer Graphics Forum, 2022

Hong Deng, Yang Liu, Beibei Wang#, Jian Yang, Lei Ma, Nicolas Holzschuch, Ling-Qi Yan
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition
ACM Transactions on Graphics, Volume 41, Issue 2, Article No.:22, pp 1–17. 2022

Jiahui Fan, Beibei Wang*, Miloš Hašan, Jian Yang#, Ling-Qi Yan
Efficient Specular Glints Rendering with Differentiable Regularization
IEEE TVCG, 2022

Wenshi Wu, Beibei Wang#, Ling-Qi Yan#
A Survey on Homogeneous Participating Media Rendering
Computational Visual Media, volume 8, pages177–198 (2022)
2021

Tao Zhuang, Pengfei Shen, Beibei Wang#, Ligang Liu
Real-time Denoising Using BRDF Pre-integration Factorization
Computer Graphics Forum (Proceedings of Pacific Graphics), 2021 (Oct)

Liangsheng Ge, Beibei Wang*, Lu Wang, Xiangxu Meng,Nicolas Holzschuch.
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
IEEE Transactions on Visualization and Computer Graphics, Vol.27, No. 7, pp. 3123 - 3134. July, 2021

Zhongmin Xue, Beibei Wang#,Lei Ma#
A Deep Learning Method for 2D Image Stipplingn
Computer Graphics International, 2021 (Sep)

Beibei Wang, Jiahui Fan
中国图象图形学报, Volume 26, Number 5, 2021

Weiheng Lin, Beibei Wang#, Jian Yang, Lu Wang, Ling-Qi Yan
Path-based Monte Carlo Denoising Using a Three-Scale Neural Network
Computer Graphics Forum, Feb. 2021. Volume 40, Issue 1, Pages 369-381
2020

Zilin Xu, Qiang Sun*, Yanning Xu, Lu Wang, Beibei Wang
Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering
Computer Graphics Forum (Proceedings of Pacific Graphics),2020 (Oct), 39(7): 193-203.

Beibei Wang, Miloš Hašan, Ling-Qi Yan
Path Cuts: Efficient Rendering of Pure Specular Light Transport
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020), Volume 39, Issue 6, Article 238.

Yezi Zhao, Beibei Wang(*), Yanning Xu, Zheng Zeng, Lu Wang, Nicolas Holzschuch.
EGSR 2020

Zheng Zeng, Lu Wang#Beibei Wang#,Chunmeng Kang, Yanning Xu.(#corresponding author.)
Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network
Journal of Computer Science and Technology, 35(3), 506–521

Beibei Wang,Hong Deng, Nicolas Holzschuch.
Real-Time Glints Rendering with Prefiltered Discrete Stochastic Microfacets
Computer Graphics Forum, Volume39, Issue6, September 2020. Pages 144-154

Beibei Wang, Miloš Hašan, Nicolas Holzschuch, Ling-Qi Yan
Example-Based Microstructure Rendering with Constant Storage
ACM Transactions on Graphics (present at SIGGRAPH 2020), 39(5): Article 162.

Hong Deng, Beibei Wang#, Rui Wang, Nicolas Holzschuch.
A Practical Path Guiding Method for Participating Media
Computational Visual Media Journal, Springer, Vol. 6, No. 1, March 2020, 37–51.

Weiheng Lin, Beibei Wang#, Lu Wang, Nicolas Holzschuch.
A Detail Preserving Neural Network Model for Monte Carlo Denoising
Computational Visual Media Journal, Vol. 6. April 2020, 157–168.

Yulin Liang, Beibei Wang*, Lu Wang, Nicolas Holzschuch.
IEEE Transactions on Visualization and Computer Graphics, Vol.26, No. 10, pp. 2961-2969. 2020.

Beibei Wang, Liangsheng Ge, Nicolas Holzschuch.
Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media
IEEE Transactions on Visualization and Computer Graphics, Vol. 26, No. 7, pp. 2456 - 2470, July 2020.
2019

王贝贝,王璐,肖懿,王锐.
基于物理的真实感绘制方法研究进展.
中国计算机科学技术进展报告(CCF2018-2019).

Xiang Xu,Beibei Wang, Lu Wang, Chenglei Yang, Xiangxu Meng.
An Efficient Distributed Global Illumination Method Based on Photon Mapping
Computer & Graphics, Elsevier, Vol. 82, August 2019, Pages 214-221

Lei Ma, Hong Deng, Beibei Wang, Yanyun Chen, Tamy Boubebeur.
Real-time structure aware color stippling
Siggraph, Poster,2019
2018

Beibei Wang, Nicolas Holzschuch.
Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (10), pp.2743-2757.

Beibei Wang, Lu Wang, Nicolas Holzschuch.
Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model
Computer Graphics Forum, Wiley, 2018, 37 (7), pp.55-64.

Liangsheng Ge, Beibei Wang, Lu Wang, Nicolas Holzschuch.
A Compact Representation for Multiple Scattering in Participating Media using Neural Networks
Siggraph 2018 Talks, Aug 2018, Vancouver, Canada. pp.1-2.
2017

Xiang Xu, Beibei Wang, Lu Wang, Yanning Xu, Tamy Boubekeur.
Vectorized Point based Global Illumination on Intel MIC Architecture
Computers and Graphics, 70:206-213, February 2018

Huw Bowles, Daniel Zimmermann, Gioacchino Noris, Beibei Wang
Crest: Novel Ocean Rendering Techniques in an Open Source Framework
Siggraph 2017 Advances in Real-Time Rendering in Games, Jul 2017, Los angeles, United States

Beibei Wang, Nicolas Holzschuch.
Precomputed Multiple Scattering for Light Simulation in Participating Medium
Siggraph 2017 Talk, Jul 2017, Los Angeles, United States. pp.Article No. 35,
2016

Beibei Wang, Huw Bowles
A Robust and Flexible Real-Time Sparkle Effect
EGSR 2016 E&I - Eurographics Symposium on Rendering - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland. pp.49-54.

Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch
Point-Based Light Transport for Participating Media with Refractive Boundaries
Eurographics Symposium on Rendering 2016 - Experimental Ideas & Implementations, Jun 2016, Dublin, Ireland.
2015

Huw Bowles, Beibei Wang
Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect
Siggraph 2015 Advances in Real-time Rendering in Games, Aug 2015, Los Angeles, United States

Beibei Wang, Xiangxu Meng, Tamy Boubekeur
Non-diffuse effects for point-based global illumination
Siggraph 2015, Aug 2015, Los Angeles United States.

Beibei Wang, Xiangxu Meng, Tamy Boubekeur.
Wavelet Point-Based Global Illumination.
Computer Graphics Forum. vol.34.4(2015),pp.143-154(EGSR 2015)
2014

Beibei Wang
Computer Science [cs]. Shandong University, 2014. Chinese
2013

Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur.
Factorized Point-Based Global Illumination.
Computer Graphics Forum, vol.32.4(2013), pp.117-123 (EGSR 2013)
2011

Beibei Wang, Xiangxu Meng, Xu Yanning, Song Xijun
Fast Point Based Global Illumination
Computer-Aided Design and Computer Graphics, Sep 2011, Jinan, China.
