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Values at Play – The Book!
Available now! Order from Amazon.
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Values in Games & What Designers Should Be Doing
Watch Ian Bogost discuss values in games and what designers should be doing.
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Games as Culture
Watch Chris Bell discuss Games as Culture.
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Values as What One Passes Down to Others
Watch Mattie Brice discuss values as what one passes down to others.
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Player Personas
Watch Eric Zimmerman discuss player persona and core design values in games.
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Values as Rules
Watch Cornelia Brunner discuss values as rules in child development, expressed during gameplay.
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Leveraging the human element in games
Watch Cindy Poremba discuss leveraging the human element in games.
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Values Expressed Through Character Depiction
Watch Richard Lemarchand discuss his interest in values expressed through character depiction.
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Small acts of kindness in game mechanics
Watch interview Akoha’s Austin Hill discuss small acts of kindness in game mechanics.
About Values at Play
Values at Play™ investigates how designers can be more intentional about the ways in which they integrate human values into their game-based systems. Learn More
Game Tools
Design Methodology – The VAP design methodology is described in several research papers located on this site. VAP Quick Reference vapquickref.pdf Grow-A-Game Cards Now available for iPhone and iPad! Tiltfactor is delighted to be able to share some design methods with the public. Developed as part of Values at Play, the Grow-A-Game cards are widely […]
Curriculum
The Values at Play (VAP) project was conceived with the intent of investigating how video game designers consciously and unconsciously embed social values into video games through narratives and game mechanics. This curriculum, a corollary of the research project, will introduce designers to a systematic method for discovering, analyzing, and integrating values and meaningful, critical […]
Research & Resources
Below is a list of articles and documents related to Values of Play, which covers such topics as: design methodology, design methodologies, critical play, human centered design, game design, values in games, ethics in games, game mechanics, meaningful play. Report on Findings, Publications, Dissemination, and Future Directions Project Documents + Proceedings Belman, Jonathan, Flanagan, Mary, […]





