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About me
Hi there, I'm Thomas! I'm into all kinds of nerdy things. Physics, AI, space travel, music, graphics, electronics, etc.
I am also principal research scientist at NVIDIA.
I have a PhD from ETH Zürich & Disney Research where I integrated some of my research into Disney's Hyperion renderer. I also created notable open source projects, like the award winning neural graphics tool instant-ngp, the high-speed machine learning framework tiny-cuda-nn, and the image viewer tev. In my free time, I enjoy working on a variety of pet projects and, in a past life, I was involved in developing the online rhythm game osu!.
Publications
Adaptive Shells for Efficient Neural Radiance Field Rendering
Zian Wang*, Frank Shen*, Merlin Nimier-David*, Nicholas Sharp, Jun Gao, Alexander Keller, Sanja Fidler, Thomas Müller, Zan Gojcic
ACM Transactions on Graphics (SIGGRAPH Asia), Dec 2023
SIGGRAPH Asia Best Paper Award
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen, Jonathan Tremblay, Valts Blukis, Stephen Tyree, Thomas Müller, Alex Evans, Dieter Fox, Jan Kautz, Stan Birchfield
CVPR, Jun 2023
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis
Jonathan Tremblay*, Moustafa Meshry*, Alex Evans, Jan Kautz, Alexander Keller, Sameh Khamis, Charles Loop, Nathan Morrical, Thomas Müller, Koki Nagano, Towaki Takikawa, Stan Birchfield
Learning to Generate 3D Shapes and Scenes (ECCV Workshop), Oct 2022
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller, Alex Evans, Christoph Schied, Alexander Keller
ACM Transactions on Graphics (SIGGRAPH), Jul 2022
SIGGRAPH Best Paper Award
TIME Best Inventions of 2022
Paper Code Video Presentation Real-Time Live Project Page BibTeX
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Wenzheng Chen, Alex Evans, Thomas Müller, Sanja Fidler
CVPR, Jun 2022
"Practical Path Guiding" in Production
Thomas Müller
Chapter 10 of "Path Guiding in Production" in ACM SIGGRAPH Courses, 2019
A radiative transfer framework for non-exponential media
Benedikt Bitterli, Srinath Ravichandran, Thomas Müller, Magnus Wrenninge, Jan Novák, Steve Marschner, Wojciech Jarosz
ACM Transactions on Graphics (SIGGRAPH Asia), Nov 2018
Paper Supplementary Video Interactive Results Supplementary Data BibTeX
Practical Path Guiding for Efficient Light-Transport Simulation
Thomas Müller, Markus Gross, Jan Novák
Computer Graphics Forum (EGSR), Jun 2017
EGSR Best Paper Award
Paper Supplementary Code Video Slides Interactive Results BibTeX
Selected Personal Projects
Real-Time Transient Rendering
WebGL brute-force path tracer for visualizing the propagation of light through space. This toy project was inspired by femto photography and offline transient rendering [Jarabo et al. 2014], [Bitterli 2016].
tev — The EXR Viewer
High dynamic range (HDR) image comparison tool for graphics people. tev allows viewing images through various tonemapping operators and inspecting the values of individual pixels. To find differences, tev can rapidly switch between images and visualize various error metrics.
osu!tp — Player Ranking System for the Online Rhythm Game osu!
Player ranking system based on automated analysis of gameplay patterns, which eventually became osu!'s official ranking system.
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© 2016-2022 Thomas Müller

