I'm currently a senior at Cornell CS pursuing B.A. in Computer Science. My research aims to build 3D systems that remain reliable across the complexity of real-world environments. I am also an active member of Cornell University Artificial Intelligence (CUAI).
I am currently advised by Professor Hadar Averbuch-Elor. Previously, I collaborated with Professor Abe Davis on time-lapse reconstruction for mobile platforms.
We develop a lightweight adaptation scheme for 3D foundation models that enables robust geometric reasoning under extreme-view scenarios by updating only a small subset of bias parameters, achieving state-of-the-art performance on relative rotation estimation.
Leveraging iPhone's LiDAR camera, this project builds an App that captures and aligns multiple scenes of a changing environment, then visualizes the time-lapse.
Leveraging gaussian splats for digital twin capture on construction sites, this project aims to simulate realistic construction environments and record the construction processes.
This project uses rasterization to render a mini game that is inspired by Zelda. Customized shaders are created to simulate grass, trees, terrain, etc.
This project implements a raytracer that renders a scene exclusively composed of apples. Various graphics techniques are used including constructive solid geometry, Fresnel refraction, defocus blur, etc.
Teaching
2025 Fall: TA for CS 4787: Principles of Large-Scale Machine Learning Systems
2025 Spring: TA for CS 4670: Introduction to Computer Vision
2024 Fall: TA for CS 4820: Introduction to Analysis of Algorithms
2024 Spring: Consultant for CS 1112: Introduction to Computing: An Engineering and Science Perspective
2023 Fall: Consultant for CS 1112: Introduction to Computing: An Engineering and Science Perspective