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In this section, we show novel-view synthesis (NVS) video results of extensive experiments and ablation studies. Due to file size constraints, we show compressed videos of scene-level NVS results of selected scenes from the Mip-NeRF 360, Tanks and Temples, Deep Blending, and our custom-captured datasets.

NVS Results with Varying Numbers of Gaussians and Fixed Amount of Texels

We optimize 3DGS and our RGBA Textured Gaussians models with varying numbers of Gaussians, ranging from 1% of the default optimized number to 100% of the default optimized number of Gaussians. We allocate a fixed amount of texels to each model. Hence, the texture map resolution of models with more Gaussians will be smaller.

When toggling between 3DGS and Ours while using the same number of Gaussians, our method clearly reconstructs sharper details and is most evident with fewer Gaussians. When varying the number of Gaussians using the slider, we see that recontruction performance improves as the number of Gaussians increase, as expected.

Please hover over the video and click on the controls to pause / play the sync videos and toggle between different scenes and models. Scroll through the scrollbar in the Scene column to go through all scenes.

Percentage of Gaussians: 1%
Scene
Model Type

Texture Map Ablations and Color Component Decomposition Visualizations

We optimized our Textured Gaussians model with alpha (A), RGB, and RGBA texture maps with 1% of the default number of optimized Gaussians, and visualize the alpha modulated and composited base and texture color components, and the final rendered color (labelled base + texture). We also show 3DGS optimized with the same number of Gaussians as comparison.

With alpha textures, we see from results of the alpha-only and RGBA textures model that high-frequency details can already be recosntructed well with the base color component due to spatially varying alpha modulation and composition. With RGB textures, the base color component can only reconstruct low-frequency color variations while the texture map color components reconstructs the "residual" details.

Please hover over the video and click on the controls to pause / play the sync videos and toggle between different scenes and models. Scroll through the scrollbar in the Scene column to go through all scenes.

Scene
0
Texture map variants
Color Component

BibTeX


          @inproceedings{chao2025texturedgaussians,
            title={Textured Gaussians for Enhanced 3D Scene Appearance Modeling},
            author={Brian Chao and Hung-Yu Tseng and Lorenzo Porzi and Chen Gao and Tuotuo Li and Qinbo Li and Ayush Saraf and Jia-Bin Huang and Johannes Kopf and Gordon Wetzstein and Changil Kim},
            year={2025},
            booktitle={CVPR}
          }
        

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