I am a research scientist at NVIDIA Research Taiwan, specializing in 3D reconstruction, understanding, and their practical applications.
I earned my Ph.D. from the Institute of Information Systems and Applications at National Tsing Hua University.
Experience
2023/09
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Now
NVIDIA research scientist, Taipei
2022/06
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2022/12
Meta research scientist intern, Redmond
2018/09
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2023/07
National Tsing Hua University, Hsinchu
Publications
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Faithfully representing scenes by adaptive sparse voxels. Speedy rendering by rasterization. Seamlessly compatible with grid-based algorithms like volume fusion and marching cubes.
Neural-PBIR Reconstruction of Shape, Material, and Illumination
It's one of the first method to speedup NeRF optimization using grid-based models. NeRF takes 20+ hours to optimize a scene while our v2 takes only 5 minutes with comparable quality.
Specialize and Fuse: Pyramid Output Representation for Semantic Segmentation
We introduced a novel 360 room layout parameterization, which is now widely adopted in this task. It won the 1st place in ECCV 2020 Holistic 3D Vision Challenge. It was also adopted as the strong baseline in Kujiale's Structure3D and Zillow's ZInD official benchmarks.
DLWV2: a Deep Learning-based Wearable Vision-system with Vibrotactile-feedback for Visually Impaired People to Reach Objects