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On-device rendering

These videos were recorded from Virtual / Mixed Reality headset with color passthrough capabilities. We render reconstructed humans from ZJU-MoCap dataset with our custom shaders using TensoRF representation. Animation is done with linear blend skinning.


Sequence 377

Sequence 393

Sequence 394

WebGL demos

We also ported our code to WebGL to show real-time rendering capabilities and robustness of our rendering approach: it can run across most popular platforms.


BibTeX

@article{,
      author    = {Rocco, Ignacio and Makarov, Iurii and Kokkinos, Filippos and Novotny, David and Graham, Benjamin and Neverova, Natalia and Vedaldi, Andrea},
      title     = {Real-time volumetric rendering of dynamic humans},
      journal   = {arXiv},
      year      = {2023},
    }