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Method Overview : We propose an expressive yet highly efficient representation, Gaussian Shell Map (GSM), for 3D human generation. Combining the idea of 3D Gaussians and Shell Maps, we sample 3D Gaussians on “shells”, which are mesh layers offsetted from the SMPL template, forming a shell volume to model complex and diverse geometry and appearance; the Gaussian parameters are learned in the texture space, allowing us to leverage existing CNN-based generative architecture. Articulation is straightforward by interpolating the deformation of the shell. The generation is supervised by single-view 2D images using several discriminator critics, including part-specific face, hands, and feet discriminators.

Overview





Poses



Semantic Editing




Interpolations





Animations




Walking sequence


Jumping sequence


Swing sequence



Novel Views




Ours



AG3D



BibTeX

@misc{abdal2023gaussian,
      title={Gaussian Shell Maps for Efficient 3D Human Generation}, 
      author={Rameen Abdal and Wang Yifan and Zifan Shi and Yinghao Xu and Ryan Po and Zhengfei Kuang and Qifeng Chen and Dit-Yan Yeung and Gordon Wetzstein},
      year={2023},
      eprint={2311.17857},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}
 
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