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Roadmap - O3DE
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Roadmap
New to O3DE and want to contribute?
The community executes roadmap items and we always need contributors to help move O3DE forward.
View the Roadmap on GitHub and jump right in!
2025
Sig-Simulation
- Robotics gems catalog
- Support for importing USD robotics assets
- Standardization of ROS simulation interfaces
- Separating out georeference features from ROS 2 Gem
- Increased test coverage for ROS 2 Gem
- Improvements to structure and dependencies of project templates and assets
- Benchmarks & test scenes for Embodied AI
- Improved support for legged robots
- Support for ROS 2 Kilted, adding O3DE to ROS documentation
Sig-Graphics-Audio
- Comprehensive Multi GPU support for the renderer – Huawei
- Function Constant support (Alternative to shader variant tech)
- Sub-Pass support for mobile render pipeline (40% bandwidth reduction)Â
- Point cloud rendering support – Robotec
- Core functionality for Web GPU RHI (Experimental).-Â
- Open source Particle Editor + runtime rendering support – Huawei
Sig-Simulation
- New assets: robots, environmental objects.
- Reinforcement Learning in O3DE: workflow support, components
- Backlog: Guides for users migrating from Isaac Sim or Gazebo
- Backlog: Time of Flight camera simulation
- Backlog: Integration with PX4, drone simulation
- Backlog: Humanoid robot model
- Backlog: Consumer robot / embodied AI template, demo
Sig-Graphics-Audio
- Refactor material system to be more streamlined for RayTracing passes. – Huawei
- Mesh streaming support – Research from Meta
- Texture space render pipeline (Optimized for VR)- Research from Meta
- Add Imgui support for VR – Meta
- Investigate virtual geometry support
- Water Rendering – Huawei
- Backlog: Volumetric fog
- Backlog: Volumetric lighting
Sig-Content
- Houdini support
- AddressTrackview/Maestro bug fixes and gaps.
- Develop a plan for better cinematics tooling and pipelines
- Improved OpenUSD Support
- Cesium Support
- Open Sourcing of Lumberyard demos and assets for O3DE
- Script Canvas debugging improvements plan
Sig-Platform
- Wayland Support
- Collaboration with 3rd party for console support (PS5, Xbox, Switch)
- 3rd party gems discoverability
- Fedora RPM
- RFC to host debian packages so distros can add them and use their own built in package manager (this will require working with sig-release)
Sig-Build
- Move CI/CD Pipeline to GitHub actions
- Investigate reducing lfs costs
- Security Audit for CI/CD Pipeline
2024
Features
Atom Memory Optimizations
Atom Perf Optimizations
Shader Management Console
Object System Improvements to Support Stores
Features
PhysX 4 & 5 Gem Separation
Features
No Code Projects
ROS 2 Gem support for scale-up solutions
1TB of Open Source Assets Release to Community
Asset Browser perf optimizations
Investigate Moving Automated Review to GitHub actions
Gen AI Framework Gem, Ollama and Amazon Bedrock Gems
Features
AI Scene Generator Gem
iOS/Android Mobile Rendering Pipeline & Optimizations
iOS/Android Packaging
Dependency Checks for each new project in installer
Ubuntu 24.04 support (needed to support the latest RTS of ROS)
Releases
Create 24.9.0 stabilization
Features
Multi GPU rendering (Need to get verification from Huawei)
AI Character Gem
Project template for robot simulation with generative AI
Project Export UI
Convert LYshine(runtime UI) from Slices to prefabs
AR/VR Multiview Support and Optimization
Blender: Initial GLTF support and licensing compliance
VR/Mobile pipeline – Color grading support.
Features
Native foveated rendering support
VR/Mobile pipeline – Vertex Colors
Features
Shader Constants
Prototype Autoware Integration
Features
Sub-pass support for mobile pipeline
Features
Particle System
First version of WebGPU Atom (core features only. Some rendering features may not be supported yet)
Features
Base Houdini Integration
AR GitHub Actions Migration
Base USD importing
Features
Baked direct lighting pipeline
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