My PC faces backwards into the corner in order to have easier access to the stuff on the rear (e.g. display connectors, USB ports), but this means that my front panel power button is also tucked away into a corner. Hitting the switch means squatting under my desk and awkwardly reaching my arm deep into and around the corner, which is uncomfortable to say the least. I’ve finally gotten sick of this, so I decided to build a custom PCB which will let me extend the front panel header to somewhere more convenient. You could, of course, buy something like this from Amazon, which would accomplish basically the same thing, but doing things yourself is always more fun. It’s also a good excuse for me to learn how to use PCB-mounted switches.
Following up on the previous post, I’ve finally given up (for now) on Fedora (and desktop Linux in general), and I’ve switched over to Windows. I wish I could’ve used Fedora since the setup process was much nicer than what I had to go through with Windows, but at least Windows actually works, and doesn’t just crash KiCAD and Steam almost immediately. I’m hoping I can revisit Fedora in a year or so, once the Nvidia drivers for the 5090 are more mature on Linux.
For my new workstation with a 9950x3d and a 5090, I opted to do a full fresh Linux install, as my existing PopOS installation wasn’t happy with the 5090 due to what I thought was an older kernel. I opted to use Fedora instead of Ubuntu/PopOS, since it seems to have more up-to-date kernels. I compiled the below instructions while getting things set up (as it’s my first time using Fedora), but unfortunately, long story short, I ended up switching to Windows due to some crashes that seem to be due to the Nvidia drivers (or something related to it). See the next post for more Windows details.
This post contains links and additional detail from my GTC 2025 talk, “Real-Time Multi-GPU Rendering for Codec Avatars”.
Resources Slides:
This post contains the notes I made for myself when preparing to DM my very first D&D one-shot. The overall campaign took about 6 hours to complete, with 4 players. Overall the flow went pretty well, with the combat being nail-bitingly close. The main thing I’d change for next time is to allow the players to spend more time in the town to gather supplies (maybe an hour or so instead of 30 minutes), and be more descriptive about the second puzzle, with some more clues provided.
This turned out to be an unexpected hit at Thanksgiving! I took inspiration from a couple online recipes, but made a few changes to suit the ingredients I had available / could source. I’ve tried to document the changes below. Let me know if you try it!
Inspiration Two sources: