Human games.
Useful resources.
Ethical subroutines.

Porting services

Your game on a Nintendo

Co-working office

Developer- and artist-friendly co-working

Contact

Get it touch!

Blippo+

Congratulations! Blippo+ is now available in your area.

Widget Satchel

Get Widgets.
Build Doohickeys.
Do Mischief.

Closed Hands

An engrossing and compelling piece of interactive fiction

Dreamsettler

Sleepnet. It's where dreams are literally made.

Glom

A riot of rewording remarks!

Tools and Resources

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Nice Games Club

This podcast is pure joy.
⭐⭐⭐⭐⭐

Noble Engine (for Playdate)

A li'l game engine for Playdate!

Sleeptime Markup Language

<!DOCTYPE stml>

Published by Noble Robot

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Color Jumper

Test your brain as well as your fingers!

About Noble Robot

Noble Robot is the indie games and media outfit run by multidisciplinary artist Mark LaCroix.

In addition to the development of it's own titles, Noble Robot offers console porting and publishing support for small teams and solo developers. All games developed by Noble Robot, whether internally-produced or created by an external partner, align with a set of principles.

Human games.

Games by Noble Robot celebrate a spirit of adventure, optimism, and humanism, with an emphasis on holistic design and game mechanics that invite (and examine the implications of) multiple approaches to play. With a motivating point of view for each project that rises above "find the fun," all Noble Robot projects have something to say.

Useful resources.

Noble Robot produces free and paid game development resources, including a weekly game development podcast and an open-source game engine for the Playdate handheld console.

Ethical subroutines.

Noble Robot considers games and interactive arts as a force of culture, not just as an art form but also as an industry. What games say and how they are made are concepts that cannot be separated.


About Mark LaCroix

In addition to his game development work and operating Noble Robot, Mark LaCroix is a founder and the board chair of Nice Games Alliance, a 501c3 nonprofit supporting independent game development in the Twin Cities region, and has been a speaker at developer conferences and games festivals including GDC, PAX, MDEV, and others, presenting on a wide range of game design, programming, and career topics.

His prior work as a filmmaker and visual artist/animator has spanned from international film festivals to municipal utility boxes, and has appeared in multiple Emmy-winning television productions.

Mark lives in Minneapolis with his wife and three computers.