Well, this has been coming for some time. I haven't been exactly thrilled with jamming all these different kinds of content into a single blog, and I've felt a little pressed to make Discount Thoughts into only a blog exclusively about video games, which is not what I ever meant for it to be. So, I've decided to end Discount Thoughts in its present form and move to independent hosting, where I can have some freedom to experiment and branch out. That means leaving Blogger. This site will remain active in purely archival form for some time, but there will be no further updates, and comments will be closed. If you're seeing this in your RSS reader, it's only because I didn't quite switch the feed over correctly.
So what of the new blogs? Well, there are now three!
Discount Thoughts will be the home of my personal posts and everything that doesn't fit into the two subject blogs.
Conformational Flux will be the home of my posts on scientific articles and commentaries on science.
Ludonarratology will be the home of my videogame-related writing.
I hope you'll come along and enjoy the future at my new websites!
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Discount thoughts
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September 6, 2011
Farewell, Discount Thoughts. Hello, Discount Thoughts!
Labels: omphalos
August 19, 2011
Brief Thoughts, week of August 19
From Dust's PC port has always-online DRM, is crap: Really, who didn't see this coming? Ubisoft has a richly-deserved reputation for hating on the PC, and From Dust's DRM and terrible port can hardly be a surprise in light of the company's past actions. Ubisoft's upcoming Driver: San Francisco will probably also have this asinine DRM — Ubisoft claims it will not, but a similar claim was made for From Dust. As the man said: "Fool me once, shame on... shame on you. Fool me... won't get fooled again". Fortunately, a cracked version is already available, so you can still play it on PC without Ubi's hateful DRM (but don't be a dick, guys — buy a legit copy and run the cracked one). Or, you can just play PC games from companies other than Ubisoft. That is, after all, what they clearly want.
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Labels: roundup
August 17, 2011
Capsule: Trauma
Most intriguing idea: Using hidden-object gameplay as an analogy for self-examination.
Best design decision: The "ghost photo" navigation system.
Worst design decision: Describing the possible endings under the "Discoveries" tab. These are telegraphed enough as is.
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Labels: capsule comment
August 16, 2011
Capsule: Child of Eden
Status: Completed all levels (final level in "Feel Eden" mode)
Most Intriguing Idea: Gameplay as synaesthesia.
Best design decision: The "Feel Eden" mode
Worst design decision: Having modes that are not "Feel Eden"
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Labels: capsule comment
August 12, 2011
Brief thoughts, week of August 12
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Labels: briefs
August 5, 2011
Roundup: Week of August 5, 2011
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Labels: roundup
August 2, 2011
Scenario and story in Bastion
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Labels: Bastion, game critique, video games
July 28, 2011
Brief thoughts from July
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Labels: briefs, video games
July 11, 2011
Actor, Director, Producer: The player role in RPG battles
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July 6, 2011
Final Fantasy XIII: A series of tubes
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Labels: adventure games, Final Fantasy, game critique
July 5, 2011
Final Fantasy XIII: The best part
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Labels: Final Fantasy, game critique, video games
June 27, 2011
The Road Course
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