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Animation/Design
Thursday, December 13, 2012
Monday, December 03, 2012
cityscape
posted by Dave Marler @ 6:29 AM
0 comments
Thursday, November 15, 2012
Rough size comparison test
A quick size comparison mockup with Mr MW and the actor to give to the camera crew. The final will be shot on a subway car.
posted by Dave Marler @ 10:12 AM
0 comments
Friday, November 09, 2012
Mr Mini Wheat rigging
Heres a snapshot of the rig so far. My goal is to make it flexible enough where the animator can push and pull the character in to what ever shape they desire keeping it consistent with the existing 2d animated version of Mr Mini Wheat. This will include body, mouth and eye reshaping controls. Ive also built controls for floating the mouth and eyes around the face.
posted by Dave Marler @ 12:19 PM
0 comments
Mr Mini Wheat
Im building Mr mini Wheat in 3d to see where we can take him design wise. Im still working on the cartoony rig. I'll have some rig tests up here soon as well as some break downs of my render passes and compositing
posted by Dave Marler @ 11:52 AM
1 comments
Monday, October 15, 2012
clip from a Rice Krispies commercial. I did all the modeling, surfacing, lighting/rendering and compositing. The character is traditional animation, composited into the environment. The bar has a sub surface scattering material and displacement map.
posted by Dave Marler @ 1:24 PM
0 comments
Saturday, October 13, 2012
cityscape (Work in progress)
still texturing the smaller buildings. Ive also started working with maya fluids building clouds and atmosphere...
started texturing the smaller buildings...
some more details...
modeled another super tower last night. should have a few more over the next few days, then uv and textures will begin
added a fee way in the back ground, and reservoir in the middle for a focal point
I modeled a new hero building for the foreground.
posted by Dave Marler @ 6:38 AM
0 comments
Friday, October 12, 2012
container
a sandwich container I modeled and rigged for a studio project. The sandwich compresses inside the container then pops out
posted by Dave Marler @ 5:52 AM
0 comments
Thursday, October 11, 2012
Cityscape
I just started this new cityscape design last night.. At the moment I'm building the layout using simple shapes to establish the basic forms. I'm also doing some research into what kind of buildings I'd like to see and for what resolution the models and textures need to be. This camera will be the approximate viewing distance for the final render.
I should have another render tomorrow with a more populated layout. cheers!
posted by Dave Marler @ 6:04 AM
0 comments
Wednesday, October 10, 2012
Some simple character models I'm working on at Chuck Gammage. I built up an eye rig for the green guy (top) to deform the eyes into different shapes. The eye balls and lids also squish into the body model using a sculpt deformer so they can be moved around the body keeping it chartoony.
(below) another little guy Im working on...
posted by Dave Marler @ 5:06 AM
0 comments
mech (work in progress)
I started building this mech to brush up on my modeling. My goal was to design a mech that could have existed in the steam era. I started by finding photo reference of steam engines and designed parts that could exist in the same world of technology.
posted by Dave Marler @ 4:35 AM
0 comments
Sunday, August 26, 2007
Monday, June 11, 2007
Wednesday, May 02, 2007
Thursday, November 02, 2006
the testing never ends!



Ok, so I've started using displacement maps with varying resolutions. The detailed modeling plus bump mapping just wasnt giving me the results I wanted. Displacing the actual geometry with maps seems to be the way to go in this situation when trying to compromise with rendertimes and acheive the detail that I want at the same time.
posted by Dave Marler @ 8:01 AM
7 comments
Thursday, February 23, 2006
more work done on the scene


Bricks are now all displacement mapped. (killer render times!) some depth of feild added in as well.
posted by Dave Marler @ 2:33 PM
4 comments
Animation/Design
About Me
- Name: Dave Marler
- Location: Hamilton, Ontario, Canada
Hello all, I am a 3d artist currently working in commercial production. My range of skills include all areas of 3d production: modeling, surfacing, rigging, lighting, rendering and compositing. Take a look at my blog. Hope you enjoy :-)
Previous Posts
- Mr Mini Wheat continues
- cityscape
- Rough size comparison test
- Mr Mini Wheat rigging
- Mr Mini Wheat
- clip from a Rice Krispies commercial. I did all ...
- cityscape (Work in progress)
- container
- Cityscape
- Wacky 57 Chevy I started a while back (work in Pro...
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