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LODGE Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
LODGE enables efficient rendering of large-scale 3DGS even on mobile devices
Abstract
LOD representation for faster rendering
We show the number of visible Gaussians per pixel (lighter means more Gaussians). By adding the LOD representation with chunk-based rendering, we reduce the number of visible Gaussians per pixel, significantly improving the rendering speed with little loss in quality.
Opacity interpolation to remove cross-chunk transitions
To ensure temporal consistency when transitioning between chunks, we propose opacity blending. Please focus on the black car. Notice, how opacity blending removes the sharp changes visible in LOD + chunks.
Citation
Please use the following citation:@inproceedings{kulhanek2025lodge
title={{LODGE}: Level-of-Detail Large-Scale {G}aussian Splatting with Efficient Rendering},
author={Jonas Kulhanek and Marie-Julie Rakotosaona and Fabian Manhardt and Christina Tsalicoglou and Michael Niemeyer and Torsten Sattler and Songyou Peng and Federico Tombari},
year={2025},
booktitle={Proceedings of the 39th International Conference on Neural Information Processing Systems},
}