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DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks
DANBO models a human body as a neural radiance field. We introduce two inductive biases to enable learning plausible and robust body geometry. First, we exploit body part dependencies defined by the skeleton structure using Graph Neural Networks. Second, we predict for each bone a part-specific volume that encodes the local geometry feature. For each 3D query point in the space, our aggregation network blends the associated voxel features with our proposed soft-softmax aggregation function that ensures better robustness and generalizability.
Surreal
Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies
DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks
ECCV 2022
Shih-Yang Su1
Timur Bagautdinov2
Helge Rhodin1
1The University of British Columbia 2Reality Labs Research
Overview
Comparison on Human3.6M unseen poses
Reconstructed body geometry on Human3.6M unseen poses
Animating extremely challenging unseen poses from CMU Mocap
Novel view synthesis with DANBO
Citation
Shih-Yang Su, Timur Bagautdinov, and Helge Rhodin. "DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks", arXiv, 2022
@inproceedings{su2022danbo,
title={DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks},
author={Su, Shih-Yang and Bagautdinov, Timur and Rhodin, Helge},
booktitle = {European Conference on Computer Vision}
year={2022}
}
Human3.6M dataset [1]
@article{h36m_pami,
author = {Ionescu, Catalin and Papava, Dragos and Olaru, Vlad and Sminchisescu, Cristian},
title = {Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments},
journal = {IEEE Transactions on Pattern Analysis and Machine Intelligence},
publisher = {IEEE Computer Society},
volume = {36},
number = {7},
pages = {1325-1339},
month = {jul},
year = {2014}
}
@inproceedings{IonescuSminchisescu11,
author = {Catalin Ionescu, Fuxin Li, Cristian Sminchisescu},
title = {Latent Structured Models for Human Pose Estimation},
booktitle = {International Conference on Computer Vision},
year = {2011}
}
MonoPerfCap
@article{xu18monoperfcap,
author = {W. Xu and A. Chatterjee and M. Zollh{\"o}fer and H. Rhodin and D. Mehta and H.-P. Seidel and C. Theobalt},
title = {{Monoperfcap: Human Performance Capture from Monocular Video}},
journal = TOG,
volume = "37",
number = "2",
pages = "27",
year = 2018
}
@inproceedings{varol17surreal,
title = {Learning from Synthetic Humans},
author = {Varol, G{\"u}l and Romero, Javier and Martin, Xavier and Mahmood, Naureen and Black, Michael J. and Laptev, Ivan and Schmid, Cordelia},
booktitle = {CVPR},
year = {2017}
}
References
A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and PoseAnimatable Neural Radiance Fields for Modeling Dynamic Human Bodies
Acknowledgements
We thank Sida Peng for helpful discussions related to Animatable NeRF. We thank Yuliang Zou, Chen Gao, Eric Hedlin, Meng-Li Shih, Hui-Po Wang, Abi Kuganesan, and Daniel Ajisafe for many insightful discussions and feedbacks. We also thank Advanced Research Computing at the University of British Columbia and Compute Canada for providing computational resources.
[1] Human3.6M dataset was downloaded and accessed by only one of the academic author, Shih-Yang Su, and Meta did not access the data.
