I am an Assistant Professor in the Faculty of Industrial Design Engineering at TU Delft. I am part of the Knowledge and Intelligence Design research group. I recently completed my PhD in Computer Science @ UC Berkeley. My research in human-computer interaction centers around the making and un-making of sustainable interactive electronics with degradable and living materials. My work embraces emerging technologies in smart and natural materials, electronics design, and artificial intelligence, along with elements of critical design, decay, and slowness. Before my PhD, I was a hardware researcher and engineer, completing my undergraduate and master’s theses in optoelectronic materials and devices and then working full-time as a Display Electrical Engineer at Apple.
I am hiring a PhD student to help us design and fabricate new hardware for bio-hybrid interactive electronics! This is an exciting opportunity situated between the Knowledge and Intelligent Design group and Materializing Futures group within the Faculty of Industrial Design Engineering at TU Delft. Deadline is 3rd Jan. More details and how to apply here. Feel free to reach out to me directly with any questions.
Jun 18, 2024
I will be joining the Faculty of Industrial Design Engineering at TU Delft as an Assistant Professor this fall! More details to come.
Dec 25, 2023
Interested in unmaking, biodesign, designing with more-than-human agents, and/or designing for the disassembly and repair of electronics? Join us on May 11, 2024 at CHI for a workshop on Sustainable Unmaking: Designing for Biodegradation, Decay, and Disassembly! See here for more details and the full call for participation. Submissions due February 28.
May 7, 2023
I’m delighted to be part of an awesome team (Steve Jackson, Kristina Lindström, Eric Paulos, Samar Sabie, Åsa Ståhl, and Ron Wakkary) of editors for a TOCHI special issue on Unmaking & HCI: Techniques, Technologies, Materials, and Philosophies Beyond Making. Call for papers here. Deadline June 30!
Biological Human-Computer Interaction (Bio-HCI) investigates the dynamic relationship between humans, computers, and biological systems. There has been a growing interest in integrating biological components into wearable human-computer interactions to expand their functional capabilities, material options, and design processes. Researchers have explored novel systems such as biofluid sensing for personal health, sustainable fabrication practices using biomaterials for creating wearables, and integrating living matter into wearable forms. However, as a rapidly growing, multidisciplinary field, Wearable Bio-HCI faces unique challenges and opportunities that demand collective efforts from a diverse group of researchers and practitioners. In this special interest group, we aim to gather researchers who are in this field or interested in integrating Bio-HCI approaches for creating novel interactive wearables. Our goal is to identify, brainstorm, and discuss challenges and opportunities that are unique to wearable Bio-HCI explorations. We aim to generate ideas on community engagement and cross-disciplinary collaboration for future research.
TOCHI
Unmaking & HCI: Techniques, Technologies, Materials, and Philosophies Beyond Making
Katherine W. Song, Samar Sabie, Steven Jackson, Kristina Lindström, Eric Paulos, Åsa Ståhl, and Ron Wakkary
Food and flavors are integral to our existence in the world. Nonetheless, taste remains an under-explored sense in interaction design. We present Füpop, a technical platform for delivering in-mouth flavors that leverages advances in electronics and molecular gastronomy. Füpop comprises a fully edible pouch placed inside the mouth against a cheek that programmatically releases different flavors when wirelessly triggered by a focused ultrasound transducer from outside the cheek. Füpop does not interfere with activities such as chewing and drinking, and its electronics may be integrated into devices already used near the cheek, such as mobile phones, audio headphones, and head-mounted displays. Füpop’s flavors are from "real foods,"" not ones imitated with synthetic reagents, providing authentic, nutritive flavors. We envision that with Füpop, flavors may be synced to music, a phone call, or events in virtual reality to enhance a user’s experience of their food and the world.
UIST
Decomposable Interactive Systems
Katherine W. Song
In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, Jan 2023
As sustainability becomes an increasingly pressing concern across disciplines, the design and fabrication communities within HCI are rapidly discovering and sharing a wealth of novel materials, tools, and workflows, allowing us to make physical artifacts that are more eco-friendly than ever before. Still, sustainability and functionality are often at odds with one another when it comes to the design of interactive systems, with most systems still relying on conventional electronic components that must be extracted and individually handled at end of life. My work offers approaches for designing decomposable interactive systems that are made with materials that are widely available, safe, and even edible, empowering the “everyday designer” to make sustainable systems for applications that do not demand long operation times or high power. Enabled by the growing ecosystem of decomposable materials and systems, I also propose new opportunities for designing for unmaking, a counterpart to making that opens the opaque, industrial processes of recycling and composting as rich design spaces to encourage further engagement and critical reflection around themes of sustainability, materiality, and consumption.
CHI
Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display
Katherine W. Song*, Christine Dierk*, Szu Ting Tung, and Eric Paulos
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Jan 2023
Skin-based electronics are an emerging genre of interactive technologies. In this paper, we leverage the natural uses of lotions and propose them as mediators for driving novel, low-power, quasi-bistable, and bio-degradable electrochromic displays on the skin and other surfaces. We detail the design, fabrication, and evaluation of one such “Lotion Interface,” including how it can be customized using low-cost everyday materials and technologies to trigger various visual and temporal effects – some lasting up to fifteen minutes when unpowered. We characterize different fabrication techniques and lotions to demonstrate various visual effects on a variety of skin types and tones. We highlight the safety of our design for humans and the environment. Finally, we report findings from an exploratory user study and present a range of compelling applications for Lotion Interfaces that expand the on-skin and surface interaction landscapes to include the familiar and often habitual practice of applying lotion.
CHI
Vim: Customizable, Decomposable Electrical Energy Storage
Katherine W. Song and Eric Paulos
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Jan 2023
Providing electrical power is essential for nearly all interactive technologies, yet it often remains an afterthought. Some designs handwave power altogether as an “exercise for later.” Others hastily string together batteries to meet the system’s electrical requirements, enclosing them in whatever box fits. Vim is a new approach – it elevates power as a first-class design element; it frees power from being a series of discrete elements, instead catering to exact requirements; it enables power to take on new, flexible forms; it is fabricated using low-cost, accessible materials and technologies; finally, it advances sustainability by being rechargeable, non-toxic, edible, and compostable. Vims are decomposable battery alternatives that rapidly charge and can power small applications for hours. We present Vims, detail their characteristics, offer design guidelines for their fabrication, and explore their use in applications spanning prototyping, fashion, and food, including novel systems that are entirely decomposable and edible.
CHI
Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface
Katherine W. Song, Aditi Maheshwari, Eric M. Gallo, Andreea Danielescu, and Eric Paulos
In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, Jan 2022
Sustainability is critical to our planet and thus our designs. Within HCI, there is a tension between the desire to create interactive electronic systems and sustainability. In this paper, we present the design of an interactive system comprising components that are entirely decomposable. We leverage the inherent material properties of natural materials, such as paper, leaf skeletons, and chitosan, along with silver nanowires to create a new system capable of being electrically controlled as a portable heater. This new decomposable system, capable of wirelessly heating to >70°C, is flexible, lightweight, low-cost, and reusable, and it maintains its functionality over long periods of heating and multiple power cycles. We detail its design and present a series of use cases, from enabling a novel resealable packaging system to acting as a catalyst for shape-changing designs and beyond. Finally, we highlight the important decomposable property of the interactive system when it meets end-of-life.
CHI
Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation
Katherine W. Song and Eric Paulos
In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Jan 2021
The access and growing ubiquity of digital fabrication has ushered in a celebration of creativity and "making." However, the focus is often on the resulting static artifact or the creative process and tools to design it. We envision a post-making process that extends past these final static objects – not just in their making but in their “unmaking.” By drawing from artistic movements such as Auto-Destructive Art, intentionally inverting well-established engineering principles of structurally sound designs, and safely misusing unstable materials, we demonstrate an important extension to making – unmaking. In this paper, we provide designers with a new vocabulary of unmaking operations within standard 3D modeling tools. We demonstrate how such designs can be realized using a novel multi-material 3D printing process. Finally, we detail how unmaking allows designs to change over time, is an ally to sustainability and re-usability, and captures themes of "aura," emotionality, and personalization.
CHI
Crank That Feed: A Physical Intervention for Active Twitter Users
Katherine W. Song*, Janaki Vivrekar*, Lynn Yeom*, Eric Paulos, and Niloufar Salehi
In CHI Conference on Human Factors in Computing Systems Extended Abstracts, Jan 2021
Passively consuming digital social media content often precludes users from mindfully considering the value they derive from such experiences as they engage in them. We present a system for using Twitter that requires users to continuously turn a hand crank to power their social media screen. We evaluate the device and its effects on how users value Twitter with 3 participants over 3 weeks, with the middle week of Twitter usage directed exclusively through our system. Using our device caused a dramatic decrease in Twitter usage for all participants, which either persisted or rebounded in the post-intervention week. Our analysis of diary studies and qualitative interviews surfaced three themes indicating shifting focus on content, shifting awareness about the role of social media, and new social dynamics around content-sharing.