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References

GShader: Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, and Yuexin Ma. Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces. In CVPR, 2024.

GS-IR: Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, and Kui Jia. Gs-ir: 3d gaussian splatting for inverse rendering. In CVPR, 2024

3DGS-DR: Keyang Ye, Qiming Hou, and Kun Zhou. 3d gaussian splatting with deferred reflection. In ACM SIGGRAPH, 2024.

R3DG: Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, and Yao Yao. Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing. In ECCV, 2024

BibTeX


            @inproceedings{li2025recap,
              title={ReCap: Better Gaussian Relighting with Cross-Environment Captures}, 
              author={Jingzhi Li and Zongwei Wu and Eduard Zamfir and Radu Timofte},
              booktitle={CVPR},
              year={2025},
          }
          

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