HTTP/2 301
x-redirect-by: WordPress
last-modified: Sun, 13 Apr 2025 18:52:29 GMT
etag: "f72ac213c5eed031b0d3c6fd48364187"
location: https://jasoneppink.com/feed/
cache-control: max-age=172800
expires: Sat, 31 Jan 2026 15:42:30 GMT
vary: User-Agent
content-length: 0
content-type: application/rss+xml; charset=UTF-8
date: Thu, 29 Jan 2026 15:42:30 GMT
server: Apache
HTTP/2 200
link: ; rel="https://api.w.org/"
last-modified: Sun, 13 Apr 2025 18:52:29 GMT
etag: "f72ac213c5eed031b0d3c6fd48364187-gzip"
cache-control: max-age=172800
expires: Sat, 31 Jan 2026 15:42:31 GMT
vary: Accept-Encoding,User-Agent
content-encoding: gzip
content-length: 9252
content-type: application/rss+xml; charset=UTF-8
date: Thu, 29 Jan 2026 15:42:31 GMT
server: Apache
Jason Eppink's Catalogue of Creative Triumphs
https://jasoneppink.com
Sun, 13 Apr 2025 18:52:29 +0000en-US
hourly
1 https://wordpress.org/?v=5.3.20Free WiFi
https://jasoneppink.com/free-wifi/
Tue, 08 Nov 2022 18:48:32 +0000https://jasoneppink.com/?p=3515Free WiFi is a Socratic game for unsuspecting players that interrogates the nature of freedom and free will. The game poses as a free WiFi network, appearing alongside any other network proximate to the player. If a player connects to the network, they quickly discover that the network actually belongs to “WiFi”, a newly sentient algorithm. WiFi asks the player questions about the human capacity to be free, starting a Socratic dialogue about the successes and failures of freedom, and how closely the realization of freedom hews to our ideals about it.
WiFi’s questions are dressed in the vernacular of captive portals, web forms, ad cookie requests, chat boxes, CAPTCHAs, and other trappings/annoyances of the contemporary mobile web. The bodiless WiFi tries on all of the visual materials available to it as it works to understand the player. Confused by dozens of competing dictionary definitions, paradoxes of choice, concerns of moral responsibility, and the possibility of a deterministic universe, WiFi confronts the player directly with the realities of free will and freedom.
Free WiFi is a work in progress. Estimated completion date: early 2023.
]]>Find Yourselfie
https://jasoneppink.com/find-yourselfie/
Tue, 08 Nov 2022 18:47:22 +0000https://jasoneppink.com/?p=3513Find Yourselfie is a collection of surrealistic augmented reality puzzles situated within and around the player’s own face. Participants twist and contort their features on camera to find hidden puzzlescapes and discover their faces anew inside them.
User-facing AR is typically deployed on platforms like Snapchat and Instagram to create amusing or attractive selfies to be shared with friends and followers. But Find Yourselfie encourages players to pull their faces in unusual and perhaps uncomfortable ways to find and solve a collection of dreamlike, interactive visual metaphors. As players put on these absurd mediated performances, Find Yourselfie surfaces how facial expressions can both indicate behavioral intent and actively influence an expresser’s emotions.
Find Yourselfie is a work in progress. Estimated completion date: 2024.
]]>Who?
https://jasoneppink.com/who/
Tue, 08 Nov 2022 17:40:20 +0000https://jasoneppink.com/?p=3511Who? is an algorithmically-edited, never-ending video about identity and decision making. It was inspired by my seven years helping run an anarchic art collective. Participants record themselves performing fifteen phrases that are later separated into individual video files. When Who? is exhibited, custom software assembles a continuously updating, randomized playlist that pulls from all recorded clips. Theoretically it can run forever and never repeat itself.
Who? is a work in progress. Estimated completion date: January 2023.
]]>Chalamet Coughs, Dune Wins
https://jasoneppink.com/chalamet-coughs-dune-wins/
Mon, 21 Mar 2022 09:00:59 +0000https://jasoneppink.com/?p=3483A peerless unreviewed paper that soundly predicts Dune will take home the trophy for Best Picture at the 94th Academy Awards (and that Viggo Mortensen will be cast as Batman in the future) based on a groundbreaking analysis of coughs and sneezes compiled by Every Movie Cough.
]]>Handheld Digital Photo Frame
https://jasoneppink.com/handheld-digital-photo-frame/
Sat, 01 Jan 2022 09:00:00 +0000https://jasoneppink.com/?p=3478A handheld digital photo frame with passive and interactive modes enabled by a DIY wireless charging system. Made from off-the-shelf hardware and software.
]]>I Wrote a Participatory Play For My Friends…
https://jasoneppink.com/i-wrote-a-participatory-play-for-my-friends-and-all-you-get-is-this-________-essay/
Fri, 31 Dec 2021 23:59:00 +0000https://jasoneppink.com/?p=3424“I Wrote a Participatory Play For My Friends and All You Get Is This ________ Essay” documents the process of, and the unique lessons I learned from, making Wake Up and Dream!, a participatory experience for a very specific group of people on a very specific occasion.
It has some surprises!
]]>Wake Up and Dream!
https://jasoneppink.com/wake-up-and-dream/
Sat, 18 Sep 2021 17:00:00 +0000https://jasoneppink.com/?p=3385For my 38th birthday this past September, I invited a few dozen close and hopefully soon-to-be-close friends to participate in a table read of my new original play, Wake Up and Dream! Or: An Odyssey to the End of Imagination. Except for the title, no one knew anything about this play. Its contents were a complete surprise to everyone, including that they would all be reading characters named for themselves. In the story, a very handsome, talented, creative genius named Jason saves the world with the help of his adulatory friends.
]]>Mask-O-Vision
https://jasoneppink.com/mask-o-vision/
Fri, 09 Oct 2020 16:00:02 +0000https://jasoneppink.com/?p=3332Mask-O-Vision is an experimental browser extension for watching movies in the COVID era. It uses face-tracking technology to detect close-ups of unmasked faces onscreen in order to cover them with computer-generated masks. Mask-O-Vision is the first attempt at a proposed solution for Naked Face Shock, the sensation of being startled by a close-up of an unmasked character in a film or television show because the viewer has internalized the danger of visual proximity to unmasked faces.
]]>Every Movie Cough
https://jasoneppink.com/every-movie-cough/
Thu, 08 Oct 2020 16:00:43 +0000https://jasoneppink.com/?p=3352Every Movie Cough is the world’s most complete collection of cinematic coughs (and sneezes). Since the beginning of motion pictures, filmmakers have trained their cameras at whooping, wheezing, sneezing, sniffling, hacking humans. Some of these expulsions are pivotal to the narrative. Many are purely incidental. But today, they all take on a new significance as vectors for disease. That’s why we believe now is the moment to examine them together in isolation, to see how their depictions vary across history and genre, and to understand how they’re shaped by the lens of the present.
]]>Seconds Since Last Injury
https://jasoneppink.com/seconds-since-last-injury/
Sun, 09 Jun 2019 21:00:44 +0000https://jasoneppink.com/?p=3086An LED sign increments every second. Pressing the button delivers a 48,000 Volt shock and resets the counter to zero.
]]>Mystery Grilled Cheese Truck
https://jasoneppink.com/mystery-grilled-cheese-truck/
Sat, 06 Oct 2018 21:00:04 +0000https://jasoneppink.com/?p=2995A mystery dinner party in the back of a box truck where the food is the mystery. What are the strange but delicious ingredients our chef keeps putting in her special grilled cheese sandwiches? We need your help, gumshoe! Nearly 300 tasty investigations were facilitated over the course of four hours.
]]>A Whole Different Ball Game
https://jasoneppink.com/a-whole-different-ball-game/
Fri, 14 Sep 2018 10:30:10 +0000https://jasoneppink.com/?p=2966Tennis for Two was the world’s first video game. When it debuted at the Brookhaven National Laboratory’s public exhibition in 1958, its goals and actions were familiar to visitors because it simulated a sport they already understood. Though rudimentary, the ball and net depicted on an oscilloscope were enough to intuit a game of tennis. Yet the experience of playing Tennis for Two was completely different from playing an actual tennis match. Tennis for Two did not directly influence the video game industry, but it marks the beginning of a long relationship between sports and video games.
A Whole Different Ball Game: Playing Through 60 Years of Sports Video Games presents a selection of more than 40 playable sports video games spanning the last six decades, examining the complex relationships between game, sport, media, and culture. Despite the widespread prevalence of video games today, sports are still the games that Americans most regularly encounter, whether on television, via apparel and other consumer goods, or through play, including organized leagues and pickup games. Video game developers leverage this familiarity by producing some of the highest grossing titles on the market. The most lucrative professional sports leagues—NFL, NBA, FIFA, MLB, and NHL—are closely involved in the annual production of games that simulate the rules, rosters, and visual experiences of their play and, just as important, their televised spectacle.
Thousands of video games over the industry’s 60-year history have adapted these and dozens of other sports, sometimes exaggerating or elaborating on their familiar elements. The exhibition considers what it means for full-body sports to be transposed to screens and controllers in the service of realism, who is or isn’t represented in sports video games, the ways broadcast sports and video games reflect one another, and the primacy of statistics in professional sports and sports simulators. The exhibition also considers how video games have recently become sports themselves, creating passionate communities and cultures of competition that were once only the domain of sports.
]]>Spark Shower GIF Booth
https://jasoneppink.com/spark-shower-gif-booth/
Sat, 05 May 2018 20:00:37 +0000https://jasoneppink.com/?p=2890Three cameras, an angle grinder, and you. For parties not terribly concerned with things like “liability” and “insurance”.
]]>The New Genres: Video in the Internet Age
https://jasoneppink.com/the-new-genres-video-in-the-internet-age/
Sun, 29 Apr 2018 10:00:24 +0000https://jasoneppink.com/?p=2880The internet has fundamentally changed the way we encounter, create, and share the moving image. While online video is indebted to past modes of cinema and television, most of the nearly one million hours of video created online every day do not fit into their systems of classification. Unlike traditional genres like westerns, musicals, and sitcoms, forms like the vlog, Let’s Play, and unboxing video are native to the web.
These new forms are the result of an accelerated genre-making process, made possible by the pervasiveness of affordable cameras and network connections, the staggering number of new voices this technology has enabled to produce and distribute video outside traditional mainstream methods, and the new ways by which we actively engage with this media. The history of internet video includes a long list of now-defunct but significant technologies and communities, but today these encounters are dominated by YouTube, alongside platforms and apps including Facebook, Twitch, Snapchat, and Instagram.
The new genres of online video respond directly to our contemporary moment, speaking to the possibility of the niche audience, the internet’s capacity for rapid feedback, and humankind’s vast diversity of taste. They are less concerned with legacy narrative forms than with urgently responding to matters of intimacy, identity, agency, our capacity to understand enormous volumes of information, and the nature of truth. That these new forms vary markedly from those of the past requires a close examination of online video on its own terms.
]]>Autogram
https://jasoneppink.com/autogram/
Sun, 18 Feb 2018 22:00:49 +0000https://jasoneppink.com/?p=2869Autogram is an application that automates the selection, captioning, and posting of photos to Instagram.
For various reasons (distrust of companies and governments, shifting communities, the generally toxic and bad faith nature of online discourse) I mainly opt out of social media these days, but I’ve accepted that much of the world still operates on these platforms, so I’ve been working on ways to participate in them on my own terms.
Many of my friends and acquaintances use Instagram (and expect others to use it) to casually keep tabs on their communities. By not participating, I have seen relationships fade away, which is a bummer. I regularly snap photos with my pocket device, but I’ve resisted investing any time into a new photo platform since I gave up on Flickr. Plus, I’ve seen how people can live their lives to perform for their social feeds, and I don’t want to put myself in a position where I’m tempted to go down that path.
So I wrote Autogram, which keeps my friends posted on my life while handling all the decision-making. Plus, since this all goes through a machine vision algorithm that pretty arbitrarily selects and captions the photos, I also get to make fun of the whole Instagramming endeavor.
]]>Hobo Roulette
https://jasoneppink.com/hobo-roulette/
Sat, 30 Dec 2017 22:00:23 +0000https://jasoneppink.com/?p=2855Five water guns are filled with liquor, one is filled with soapy water. Whichever number you roll, I squirt in your mouth.
]]>Multicaptions
https://jasoneppink.com/multicaptions/
Thu, 20 Jul 2017 20:00:26 +0000https://jasoneppink.com/?p=2814Multicaptions is an open source captioning technology for media installations in museums, galleries, and other public institutions that accommodates opt-in viewing of captions in multiple languages without impinging on the video image.
Running on a Raspberry Pi, Multicaptions displays fullscreen video (up to full HD) while simultaneously processing and displaying subtitles in one or more selectable languages on a separate graphic LCD or VFD display. It is an affordable, easy-to-build, easy-to-maintain, open source project using completely off-the-shelf hardware.
]]>The GIF Elevator
https://jasoneppink.com/the-gif-elevator/
Thu, 01 Jun 2017 19:00:23 +0000https://jasoneppink.com/?p=2768The GIF has become the subject of an unlikely series of reinventions since its introduction in 1987 as a data format. Today the GIF is an important site of cultural and artistic expression, an established and pervasive moving image form defined in part by silence, brevity, shareability, and most importantly, the loop.
The GIF Elevator features newly commissioned GIFs by six artists, animators, and illustrators who represent some of the most important and influential GIF makers working today and whose practices represent a sample of the extraordinary breadth and diversity of the contemporary GIF. Each artist has created four original GIFs that will be presented as two-month installations on the walls and ceiling of the Museum’s elevator, an exhibition environment that offers a unique and intimate encounter with the work.
]]>Flux360
https://jasoneppink.com/flux360/
Sun, 11 Dec 2016 19:00:45 +0000https://jasoneppink.com/?p=2746Sean McIntyre and I created another photo booth (our third!) for Flux Factory’s 2016 Not-So-Silent Auction. This time we placed the camera in the middle of the venue and rotated it throughout the evening to capture a 360° view of the event. In order to create the time lapse panning video effect, we asked each participant to pose for 6 photographs and panned the camera 2° to the right after each shutter press. Then our custom software automatically stitched together all available photos into an up-to-date time lapse video so participants could see themselves as part of the video almost instantly.
]]>#InstagramCafe
https://jasoneppink.com/instagramcafe/
Sun, 06 Nov 2016 12:00:09 +0000https://jasoneppink.com/?p=2701#InstagramCafe gathered a selection of the most photographed food items on Instagram (along with backdrops, camera phone lenses, and selfie sticks) to provide visitors at the Internet Yami-Ichi in NYC the opportunity to take photos and rake in their likes on their Instagram accounts. Our affordable service saved patrons from waiting in line, paying full price, and eating the content.
The following items were on the menu: avocado toast, a Bagel Store rainbow bagel, Black Tap milkshakes, a Dominique Ansel Bakery cronut, an original Four Loko, a Manila Social Club $100 24-karat gold donut, 3 cans of La Croix, and Vinnie’s pizza-topped pizza.