SVRecon: Sparse Voxel Rasterization for Surface Reconstruction
arXiv, 2025
We strengthen voxel-wise associations among parent-child and sibling voxel groups, resulting in smoother surface reconstruction.
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Hi, I am a research scientist at NVIDIA Research Taiwan. My main research interest is 3D scene understanding and interactions using pointclouds, 3D Gaussians, and digital humans.
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I'm interested in computer vision for 3D scene understanding. Representative papers are highlighted.
Seunghun Oh, Jaesung Choe, Dongjae Lee, Daeun Lee, Seunghoon Jeong, Frank Wang, Jaesik Park.
arXiv, 2025
We strengthen voxel-wise associations among parent-child and sibling voxel groups, resulting in smoother surface reconstruction.
Yoonwoo Jeong, Cheng Sun, Yu-Chiang Frank Wang, Minsu Cho, Jaesung Choe
arXiv, 2025
A framework for multi-view promptable segmentation that achieves 3D consistency using pointmaps—3D points reconstructed from unposed images by recent visual geometry models, such as VGGT, PI3, etc.
Yoonwoo Jeong, Cheng Sun, Yu-Chiang Frank Wang, Minsu Cho, Jaesung Choe
arXiv, 2025
An efficient rendering algorithm for 3D Gaussians that involve high-dimensional feature vectors. Our Q-render achieves ∼43.7× speed gains compared to recent studies when rendering 512-D feature maps.
[Project] [Paper] [Code (TBU)]
Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe*, Tae-Hyun Oh*
CVPR, 2025 (highlight Top 3.7%)
Distill language knowledge into 3D Gaussian Splatting. + Winner of Qualcomm Innovation Fellowship Korea
Junha Lee*, Chunghyun Park*, Jaesung Choe, Yu-Chiang Frank Wang, Jan Kautz, Minsu Cho, Christopher Choy
CVPR, 2025
Introduce a data generation pipeline that leverages 2D foundation models to synthesize 3D mask-text paired data.
Cheng Sun, Jaesung Choe, Charles Loop, Wei-Chiu Ma, Yu-Chiang Frank Wang
CVPR, 2025
Extend the rasterization technique into the sparse voxel representation for the image rendering task.
Jaesung Choe, Christopher Choy, Jaesik Park, In So Kweon, Anima Anandkumar
ICCV, 2023
Apply spacetime surface regularization technique for 4D surface reconstruction and dynamic scene rendering.
[Paper]
Jaesung Choe*, Chunghyun Park*, Francois Rameau, Jaesik Park, In So Kweon
ECCV, 2022
Design a new MLP-only architecture for 3D points.
Jaesung Choe*, ByeongIn Joung*, Francois Rameau, Jaesik Park, In So Kweon
ICLR, 2022
Perform the point cloud upsampling and denoising tasks simultaneously. Demonstrate good generalization performance.
[Paper]
Jaesung Choe, Sunghoon Im, Francois Rameau, Minjun Kang, In So Kweon
ICCV, 2021
Propose deep learning based depth fusion algorithm for indoor scene reconstruction.
[Paper]
Jaesung Choe, Kyungdon Joo, Tooba Imtiaz, In So Kweon
RA-L, 2021
Estimation dense depth maps by fusing LiDAR points and stereo images.
[Paper (RA-L)] [Paper (ICRA)] [Video]