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Turncoat Chronicle is out today!

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Digital painting of two young people sitting and talking at the foot of an equestrian statue of a king with a sword.
Turncoat Chronicle promotional art by Nele Diel.

As the eldest child of the Usurper King, you were always meant to inherit your father’s stolen throne. When the lost heir of the dynasty he ended resurfaces, bent on revenge, you face a difficult choice. Your father’s enemies don’t have to be your own.

Without allies, the Kidia heir has no hope of taking the throne back, but you could offer them that hope. By allying with his enemy against your father, you could expedite your inheritance and end a dynastic feud, all at once. Always assuming that the vengeful heir is willing to share royal power with you.

Play the first chapter of Turncoat Chronicle for free. Also available through Steam, Apple, Google, and Amazon.

Wishlist Turncoat Chronicle on Steam!

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Digital painting of an equestrian bronze of a man wearing a crown and brandishing a sword.
Turncoat Chronicle promotional art by Nele Diel.

Good news, everyone! After a very productive open beta period, Turncoat Chronicle is coming soon to a gaming platform of your convenience! I will post an update with the exact date of publication when it becomes available.

You can now add Turncoat Chronicle to your Steam wishlist at this link.

Artifice and Authenticity (An Orc and a Gentleman)

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An Orc and a Gentleman cover art.

An Orc and a Gentleman by Moira Carn, a fantasy romance novella, came upon me by surprise. I had been recommended Travis Baldree’s enchanting Legends & Lattes, and having finished that and thoroughly enjoyed it, the inscrutable algorithm saw fit to place in my path another tender orc romance. And that’s about all that the two books have in common because their characters, settings, and premises could not be more different.

When Lettie, a perennial student, part-time baker, and sex worker accidentally comes across one of her most mysterious and attractive clients in the university library, she can’t help but be drawn in by his charm. Though he’s instantly drawn to her, Roarke is reluctant to shatter their relationship’s professional nature. Luckily, a scheme where she poses as his fiancee will pose no risk to either of their resolve. Events proceed to unfold as expected, though the book is a dab hand at making this well-worn plot conceit surprisingly tender and enchanting.

This book is an indie fantasy romance, which means it’s not beholden to the publishing standards for either of those genres. The setting is both modern and secondary, instead of laboriously creating a masquerade or an alternate history to justify meshing fantasy concepts with our real, modern world. The reader might question where “Japanese” food comes from in a world that presumably has no Japan, but such a reader would be missing the point of the book. A better way to experience it would be to accept the setting details and focus on the romance.

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Turncoat Chronicle is now in open beta!

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Turncoat Chronicle beta version 0.11.1.

After nearly five years, my fantasy intrigue text game Turncoat Chronicle is now officially in open beta, undergoing the last round of testing and editing before being submitted for publication.

Writing the game has been a long process, from its conception as a villain-centered story in April of 2018, to the first round of feedback for chapter 1 in June of the same year, through several rewrites and round after round of private testing. As I put the final touches on the game’s epilogue, I had to revisit old code, written years ago and left untouched since then. I received valuable feedback that allowed me to improve areas of difficulty that I hadn’t anticipated but also reassured some of my other concerns.

At this stage of writing, I’m incredibly proud of the game that I’ve created. I’m happy to share it with my readers during this beta period, and I hope they can love this little story as much as I have done, for the past five years.

Version 0.11.1 of Turncoat Chronicle can be played here, or through the official development thread, where feedback can also be left.

Mid-November Goals Post

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Image by Anrita1705 on Pixabay.

November is a curious month. It feels as though winter is well underway, even when I know that the rains have only gotten started and the coldest months are usually January and February. It feels as though 2022 is almost gone, even though there is still a month and a half left in which to achieve my goals. It also feels as though I spent most of November fighting off various colds and unfriendly viruses, which is… not far off-mark, actually.

November is also National Novel Writing Month, which is when my local writers’ group generally dusts itself off and picks up new projects and a few stray members. This year, I’m honing my peripheral skills, outlining and editing, in the hopes of producing not the first draft of a new novel, but rather a shorter, but more polished text. Working on a short story allows me to focus on the processes of writing outside the straightforward putting down of new words, and what’s more, I can balance the new story with working on my ongoing projects.

Turncoat Chronicle is currently in the last stages of drafting the final chapters. The Flower of Fairmont has been on hiatus for almost a year. It will go back on the front burner once I’ve wrapped up the last loose ends with Turncoat Chronicle. After a long break, I’m looking forward to diving back into the complexities of telling a story through the exchange of letters. It’s a unique challenge that never fails to surprise me.

Still forthcoming on this blog are my reviews of the farming sim Wylde Flowers and of the Motts Cold Case Mysteries book series, by Dahlia Donovan. These two have occupied my time very pleasantly, this autumn, and they deserve wider recognition. I’m excited about going back to posting the occasional review on this blog, though reviews and blog posts must take a back seat to my ongoing fiction projects.

All in all, it’s been a productive autumn, hopefully, to lead into a productive winter, regardless of the goings-on in the wider world.

My Cozy Apocalypse with the Wandering Village

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The Wandering Village by Stray Fawn Studios.

The Wandering Village, from Stray Fawn Studios, is a unique city-building game in a post-apocalyptic setting. A brief opening cinematic at the start of the game introduces the premise: when a cataclysm drove them from their land, the remnant population followed their elders to build themselves a new village on the back of a colossal beast called an onbu. It’s unclear whether onbu is the name of the species, the name of the individual beast, or both. What is known is that onbu has been lying dormant for years and was awoken back to life at the same time as the spore storms that have swept over the land, poisoning people and plants alike.

The charm of the game’s worldbuilding lies in its simplicity. The gameplay has no fixed end, although there is a symbolic narrative end-point that arrives about a hundred in-world days into the game. This is somewhat similar to the “story mode” that was included in one of Stray Fawn’s previous games, Niche, where the goal was for the descendants of the starter character, Adam, to return to the island that he originated from. Since The Wandering Village is still in early access, it’s soon to tell whether a more narratively-driven mode will be added to the game later, although nothing like that appears on the studio’s current development roadmap.

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New Game: The Flower of Fairmont

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“The Flower of Fairmont”, a new text game.

I’m very excited to publicly announce The Flower of Fairmont, my newest game project. Fairmont is an epistolary, interactive text game written in ChoiceScript.

Taking place in the fictional mountain town of Fairmont, and with an atmosphere inspired by 19th century England, the game’s plot unfolds through the protagonist’s letters to her father and various other correspondents. By documenting her adventures, either through letters or in her private journal, the protagonist can investigate the town’s mysteries, nurse relationships both platonic and romantic, and plan for her future ambitions. Fairmont’s mysteries unfold gradually throughout the story, some more personal than others.

The Flower of Fairmont is a work-in-progress. You can play the demo chapters here, or read more about the game’s world and characters on the official forum thread.

The Heart Is a Small, Angry Child

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Cover of “All or Nothing” by Rose Lerner.

Rose Lerner’s “All of Nothing” is a novella which first appeared in the anthology Gambled Away, romance stories about bets and gambling.

Magdalena de Silva is a hostess in a gambling den, which she runs alongside her friend-with-benefits. She’s glamorous and disreputable, in the way of the demi-monde that runs parallel with high society, interdependent but aloof. Beautiful, self-assured, and un-self-consciously frank about her desires. Simon Radcliffe-Gould, a thoroughly English gentleman, is at once enchanted and intimidated by her. Too intimidated to approach, he admires her from afar. Even as it requires losing endless card games and gambling money he can’t spare, he stays close enough to her to feed the fantasies painted by his imagination, which he can’t muster the confidence to act on.

Simon needs to be pushed to act, and Maggie prefers to act by proxy. After lusting after him from a distance and waiting for him to take the initiative, she contrives to invite him into the elaborate role-play between herself and her partner, Meyer. Meyer challenges Simon to a game of chance, with Maggie’s company as the stakes. The slight deception, ostensibly obvious to everyone in the establishment except Simon, provides the impetus that puts the two of them in close proximity for two weeks. Simon’s discomfort with the game, once it’s laid bare to him, provides the first hurdle their relationship must pass.

Although he’s attracted to her from the start, and Maggie has no qualms about making her desires known, Simon’s character and personal history fix him as his own obstacle. He’s not precisely weak-willed, but he is easy to manipulate, and suffers from his inability to maintain healthy boundaries. Maggie’s strongest tie is to her friend, lover, and partner, Meyer. Simon has a parallel tie to his school friend Clement, a former lover with lingering feelings, whom he never knew how to refuse. As befits a story that begins in a gambling house, the first step in Simon and Maggie’s relationship is a negotiation: Simon is invited to the house of his former lover, and he wants Maggie’s presence to use as a buffer, to give him an excuse to turn down Clement’s advances.

In this book, the plot, theme, and characters click together in a way that’s not fully apparent until you’ve processed the story, start to finish. Maggie, who spends her nights taking bets from tipsy gamblers, has a skill at negotiation that Simon lacks. Her ability to differentiate between a feigned and an honest reaction is honed by her years of playing consent games in the submissive role, affecting to be bartered to strangers by her indifferent lover, when really the marks were chosen by her, to please her. She tries to impart some of her skill to Simon, whose friendship with Clement is on the verge of collapse after years of awkward dishonesty and encroaching resentment. Meanwhile Maggie herself has to confront the unpleasant truths she’s shunted to the back of her mind, when her separation from Meyer threatens her conception of self.

The intertwining of the three relationship arcs — Maggie and Simon, Simon and Clement, and Maggie and Meyer — is the book’s strongest feature. Both protagonists are flawed characters, Simon in a way that’s obvious and upfront, and Maggie in a subtler way, which she conceals from both the reader and herself, and struggles to come to terms with. They complement each other, again in differing ways. While Maggie imparts her lessons on boundaries and negotiation to Simon in the most open and honest manner, she derives from him in return a kind of quiet certainty in the sense of self, more through osmosis than overt instruction.

All of this doesn’t begin to touch of the many other facets of interest in the book. Part of Magdalena’s struggle hinges on her flawed and vulnerable concept of self, which traces partially back to her being a Portuguese Jew, and the granddaughter of forced converts. She’s proud and determined to be open about her Judaism, even in the face of unkind treatment from Clement’s house guests. At the same time, her Jewish identity is raw and vulnerable, inexpertly reclaimed in solitude and filled with self-doubt. She pays a heavy price for the violence visited on her ancestors, the scars of which are evidenced in her yearning for both family and community, and the casual acceptance they imply.

Maggie and Simon quarrel often about both her Judaism and her sexual licentiousness. Simon is well-meaning but ignorant about the first, and deeply conflicted about the second. In a moment of self-awareness he admits he “can be very all or nothing”, shuttled between excess and self-denial and pleased with neither. Like Maggie, his vulnerability is tied to his identity, but in his case it’s implied that the tension is between the straitlaced Anglican rectory he was raised in, and the queer, non-monogamous libertine social circle Clement introduced him to. He dreads being dragged into sex games (slash mind games) that he doesn’t want, but knows he doesn’t really fit with his mother and sisters’ ideas of propriety.

All or Nothing is billed as a romance novella, but the character of the ending has more in common with the HFN or “happily for now” ending I associate with erotica. The ending is distinctly optimistic and relationship-focused, but also pointedly engaged in possibilities rather than certainties. Given the two protagonists’ internal conflicts both have to do with feeling hemmed in by their past decisions and future options, that sense of possibility feels appropriate and even freeing, especially given the relatively short time frame of the plot.

Last but not least, I owe thanks to Corey Alexander for including the book in their blog post, “Fave Jewish Rep in Romances I Read 2018-2019“, which is how I discovered it in the first place.

Worldbuilding: Notes on the Ten Plagues of Egypt

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Three events fuel this worldbuilding-related musing: firstly, the omnipresent Covid-19 situation, which has been ongoing worldwide since December, and in my backyard for the past month or so. Second, my recent dive in Mary Robinette Kowal’s Glamourist Histories series, specifically the third book, Without a Summer. Third and final, Pesach, and the annual reading of the Pesach Haggadah, including a recitation of the Ten Plagues of Egypt.

Covid-19 has got everyone with disaster on the mind, but in some ways it’s an apex of a common sentiment I’ve seen online for years now, expressing that each year/month/time period is more terrible and disaster-ridden than the last. Memes about volcanic eruptions and wildfires spark both fear and laughter, depending on the reader. For myself, they remind me of the Plagues of Egypt. Because of the timing — a Seder in isolation is no ordinary feat — and because Pesach happens to be my favorite holiday, and I especially love the Haggadah.

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On Writing and Quarantine

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It’s been some time since I wrote an update. A lot has changed in the world, and that has naturally affected my work, as well. After a difficult winter, during which I was sick more often than seems entirely necessary, March brought the Covid-19 crisis to my doorstep. Since March 13th my part of the world has been under the onus of social distancing, which has gradually affected more and more parts of my life. Although it may superficially seem that my normal routine is not much different than what I’m doing now, the constant barrage of news and the worry for myself and those around me take an emotional toll, which can make productivity quite difficult.

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