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Hamish Beachman's blog
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The trailer is now released and here is some grabs of one of environments I worked on. Was a cool concept.
Thursday, November 6, 2014
The Hobbit: Battle of Five Armies
The trailer is now released and here is some grabs of one of environments I worked on. Was a cool concept.
Monday, August 19, 2013
Sunday, January 29, 2012
Visual Effects Society Award Nomination
I was lucky enough to get a nomination for the environment I worked on in Tintin, Bagghar. Here is the list. Will know on the 7th Feb if I win! Exciting stuff!
Wednesday, January 4, 2012
Work of 2011 cont.....
Work of 2011 cont....
Work of 2011 cont..
Work of 2011 cont.
Work of 2011
Tuesday, June 28, 2011
BPR tests
Sunday, May 22, 2011
Scott Spencer Workshop
Over the weekend I was in zbrush workshop, with Scott Spencer of Weta Workshop. Was great, he covered almost everything in his books over the course of 2 days. It was pretty good for me cause I have not got into zbrush for ages! So nice to sculpt and then learn the tools that are version 4.
We did sculpt all the time but I tried to get as much done as I could, here is the result.



We did sculpt all the time but I tried to get as much done as I could, here is the result.



Monday, April 4, 2011
Small improvements
We are told that things should get better the more version we do, or the more time spent on it. I have wondered about this one, in all the years that I have been plugging away at this are things really going to get much better? Got to ask yourself sometimes.
Here is a shot I am updating. Below is my first pass, which I am proud of. Hey its pretty ugly but it was part of getting all the passes and all the shots comped together. Not much has changed, I am rendering fur with raytracing, sand is decimated from zbrush, octos have SSS, Not alot but it has made a difference, and I am happy that I am still working away on it.
Latest take, 2011

First pass, 2008
Here is a shot I am updating. Below is my first pass, which I am proud of. Hey its pretty ugly but it was part of getting all the passes and all the shots comped together. Not much has changed, I am rendering fur with raytracing, sand is decimated from zbrush, octos have SSS, Not alot but it has made a difference, and I am happy that I am still working away on it.
Latest take, 2011

First pass, 2008
Sunday, April 3, 2011
Dingy Model
So i was wanting to model something again and I had seen this very nice dingy model at work, so I talked myself into needing this in one of shots, it looked empty under the house,any excuse would have done it. So 5 hours to model and then 1 hour to unwrap,texture material etc. Then I did a quick turntable, just because I can, not required at all. And down below you can see how amazing it looks in the shot!




Tuesday, March 1, 2011
Depth map to raytrace shadows.
As I stated in the previous post I have to render some shots with raytraced shadows. I used depth map shadows before. I think the depth map looks better, softer, more natural. The raytraced one is very harsh and the colors are different. But the depth map flickers and its just not acceptable. Got to raytrace!!
Fur render with depth map shadows

Fur render with raytraced shadows
Fur render with depth map shadows

Fur render with raytraced shadows
Shot updates
Lately I have worked on updating all the interior shots with the textured files, and at the same time going over the lighting and rendering. Did find out that in many of the shots I will be rendering the fur with raytraced shadows. I had been using depth map and they are good, but in close up shots there is fair amount of flickering. Not so with the raytraced, downside is that fur look less soft. Will post up some images to compare.
In this shot I wanted to do something with the sand. Its about the most we see of the sand in any shot, however it looks dull. So did a quick zbush of the sand and got it rendered out.
Here below is the old sand

and with the zbrush sand.

In this shot I wanted to do something with the sand. Its about the most we see of the sand in any shot, however it looks dull. So did a quick zbush of the sand and got it rendered out.
Here below is the old sand

and with the zbrush sand.

Friday, November 26, 2010
Lost Concept Challenge Result.
Well turns out , after voting- I won the challenge.!I gotta say I am really happy about this! Really enjoyed making it and so it was very nice to win.
here is the link.
here is the link.
Thursday, November 25, 2010
Final Images for Challenge
Lost Concept Challenge
Here are the final maya and zbrush renders that I submitted. Had some good advice for the sack and it did improve, but I think its not there. Didnt get enough fine detail into it.
Will always think to do a proper lit and textured version, but you never know. Had a great time with this, good to get some rest now.
I will watch the voting over at cgfeedback to see how I do.




Here are the final maya and zbrush renders that I submitted. Had some good advice for the sack and it did improve, but I think its not there. Didnt get enough fine detail into it.
Will always think to do a proper lit and textured version, but you never know. Had a great time with this, good to get some rest now.
I will watch the voting over at cgfeedback to see how I do.




Tuesday, November 23, 2010
Monday, November 22, 2010
Lost concept Challenge
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About Me
- Hamish Beachman
- Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time. I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC. After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people. After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.































