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octane: Parse Rocket League replays.
Modules
[Index]
- Octane
- Octane.Data
- Octane.Type
- Octane.Type.Boolean
- Octane.Type.CompressedWord
- Octane.Type.Dictionary
- Octane.Type.Float32
- Octane.Type.Frame
- Octane.Type.Initialization
- Octane.Type.Int32
- Octane.Type.Int8
- Octane.Type.List
- Octane.Type.Property
- Octane.Type.RemoteId
- Octane.Type.Replay
- Octane.Type.Replication
- Octane.Type.State
- Octane.Type.Text
- Octane.Type.Value
- Octane.Type.Value.AppliedDamageValue
- Octane.Type.Value.BooleanValue
- Octane.Type.Value.ByteValue
- Octane.Type.Value.CamSettingsValue
- Octane.Type.Value.ClubColorsValue
- Octane.Type.Value.DamageStateValue
- Octane.Type.Value.DemolishValue
- Octane.Type.Value.EnumValue
- Octane.Type.Value.ExplosionValue
- Octane.Type.Value.ExtendedExplosionValue
- Octane.Type.Value.FlaggedIntValue
- Octane.Type.Value.FloatValue
- Octane.Type.Value.GameModeValue
- Octane.Type.Value.IntValue
- Octane.Type.Value.LoadoutOnlineValue
- Octane.Type.Value.LoadoutValue
- Octane.Type.Value.LoadoutsOnlineValue
- Octane.Type.Value.LoadoutsValue
- Octane.Type.Value.LocationValue
- Octane.Type.Value.MusicStingerValue
- Octane.Type.Value.PickupValue
- Octane.Type.Value.PrivateMatchSettingsValue
- Octane.Type.Value.QWordValue
- Octane.Type.Value.ReservationValue
- Octane.Type.Value.RigidBodyStateValue
- Octane.Type.Value.StringValue
- Octane.Type.Value.TeamPaintValue
- Octane.Type.Value.UniqueIdValue
- Octane.Type.Value.WeldedInfoValue
- Octane.Type.Vector
- Octane.Type.Word16
- Octane.Type.Word32
- Octane.Type.Word64
- Octane.Type.Word8
- Octane.Utility
- Octane.Version
Downloads
- octane-0.20.3.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
| Versions [RSS] | 0.1.0, 0.1.1, 0.2.0, 0.2.1, 0.3.0, 0.4.0, 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.5, 0.4.6, 0.4.7, 0.4.8, 0.4.9, 0.4.10, 0.4.16, 0.4.17, 0.4.18, 0.4.19, 0.4.20, 0.4.21, 0.4.22, 0.4.24, 0.5.0, 0.5.1, 0.5.2, 0.5.3, 0.5.5, 0.5.6, 0.5.7, 0.5.8, 0.5.9, 0.6.0, 0.6.1, 0.6.2, 0.6.3, 0.7.0, 0.8.0, 0.9.0, 0.10.0, 0.11.0, 0.12.0, 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4, 0.14.0, 0.15.0, 0.16.0, 0.16.1, 0.16.2, 0.16.3, 0.17.0, 0.18.0, 0.18.1, 0.18.2, 0.18.3, 0.19.0, 0.20.0, 0.20.1, 0.20.2, 0.20.3 |
|---|---|
| Change log | CHANGELOG.markdown |
| Dependencies | aeson (>=0.11 && <1.3), base (>=4.9 && <4.11), bimap (>=0.3 && <0.4), binary (>=0.8 && <0.9), bytestring (>=0.10 && <0.11), containers (>=0.5 && <0.6), data-default-class (<0.2), file-embed (>=0.0 && <0.1), http-client (>=0.4.30 && <0.6), http-client-tls (>=0.2 && <0.4), octane, overloaded-records (>=0.4 && <0.5), rattletrap (>=3 && <4), text (>=1.2 && <1.3) [details] |
| License | MIT |
| Author | |
| Maintainer | Taylor Fausak |
| Uploaded | by fozworth at 2017-10-24T13:56:12Z |
| Category | Game |
| Home page | https://github.com/tfausak/octane#readme |
| Bug tracker | https://github.com/tfausak/octane/issues |
| Source repo | head: git clone https://github.com/tfausak/octane |
| Distributions | |
| Executables | octane |
| Downloads | 40299 total (196 in the last 30 days) |
| Rating | (no votes yet) [estimated by Bayesian average] |
| Your Rating |
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| Status | Docs available [build log] Last success reported on 2017-10-24 [all 1 reports] |
Readme for octane-0.20.3
[back to package description]Octane
Octane is the premier Rocket League replay parser. Rocket League Replays parses tens of thousands of replays with it. Octane parses most replays in less than 5 seconds. It outputs easy-to-read JSON.
That being said, Octane is not actively developed anymore. Consider using Rattletrap (which is actively developed) instead. Rattletrap can also generate replay files from JSON, which Octane cannot do.
Octane has a command-line interface. To get it, download and unpack the latest release for your platform. You can run the executable one of three ways:
-
Pipe a replay file into it. It will output a compact JSON object to standard out.
$ octane < a.replay > replay.json -
Pass it a path to a replay file. Both file paths and URLs work. It will output a compact JSON object to standard out.
$ octane a.replay > replay.json $ octane https://media.rocketleaguereplays.com/uploads/replay_files/9A06783F4FEA7AFF3D8298A3E5A412F5.replay > replay.json -
Pass it several paths to replay files. Both file paths and URLs work. It will output a compact JSON array of objects to standard out.
$ octane first.replay second.replay > replays.json
Rocket League saves your replays in a folder that depends on your operating system.
- Windows:
%UserProfile%\Documents\My Games\Rocket League\TAGame\Demos - macOS:
$HOME/Library/Application Support/Rocket League/TAGame/Demos - Linux:
$HOME/.local/share/Rocket League/TAGame/Demos
Octane is written in Haskell. If you're looking for a library written in another language, check out the Rocket League Replays wiki. It has links to many other Rocket League replay parsers.