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dovin: A proof assistant for Magic: The Gathering puzzles.
Modules
[Index] [Quick Jump]
- Dovin
- Solutions
- Solutions.ChannelFireball
- Solutions.Core19_9
- Solutions.Dominaria5
- Solutions.Example
- Solutions.ExplorersOfIxalanContest
- Solutions.GuildsOfRavnica1
- Solutions.GuildsOfRavnica3
- Solutions.GuildsOfRavnica8
- Solutions.GuildsOfRavnica9
- Solutions.GuildsOfRavnicaPre2
- Solutions.RavnicaAllegiance3
- Solutions.RavnicaAllegiance4
- Solutions.RavnicaAllegiance5
- Solutions.RavnicaAllegiance7
- Solutions.RavnicaAllegiancePre2
- Solutions.RivalsOfIxalan7
- Solutions.UltimateMasters
- Solutions.WarOfTheSpark2
Downloads
- dovin-3.0.1.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
| Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.2, 3.0, 3.0.1 |
|---|---|
| Dependencies | base (>=4.7 && <5), containers, dovin, hashable, lens, mtl, parsec, split, unordered-containers [details] |
| License | BSD-3-Clause |
| Copyright | 2021 Xavier Shay |
| Author | Xavier Shay |
| Maintainer | contact@xaviershay.com |
| Uploaded | by xaviershay at 2021-01-02T05:45:47Z |
| Category | Games |
| Home page | https://github.com/xaviershay/dovin#readme |
| Bug tracker | https://github.com/xaviershay/dovin/issues |
| Source repo | head: git clone https://github.com/xaviershay/dovin |
| Distributions | |
| Executables | dovin |
| Downloads | 1972 total (18 in the last 30 days) |
| Rating | (no votes yet) [estimated by Bayesian average] |
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| Status | Docs available [build log] Last success reported on 2021-01-02 [all 1 reports] |
Readme for dovin-3.0.1
[back to package description]Dovin
A proof assistant for Possibility Storm-style Magic: The Gathering puzzles.
He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail. --- Dovin Baan, Planeswalker
It provides a haskell DSL for expressing Magic actions, with tracking of life and other counters and validation of pre- and post- conditions. For example, if you try to tap a permanent that is already tapped, it will error. Or if you try to target a creature with hexproof. It can also track state-based effects, such as "all creatures get +1/+1" or "other creatures gain hexproof".
It does not try to provide a full ruleset implementation, instead it's more akin to letting you lay out cards and counters in front of you and manipulate them as you would in a real game of paper magic.
I've only added actions "as needed" to solve problems, so the built-in
functions are rather incomplete right now. It is straightforward to add more
though. See src/Dovin/V3.hs in conjuction with src/Dovin/Actions.hs.
Example
module Solutions.Example where
import Dovin
solution :: GameMonad ()
solution = do
step "Initial state" $ do
as Opponent $ setLife 3
withLocation Hand $ addInstant "Plummet"
withLocation Play $ do
addLands 2 "Forest"
as Opponent $ do
withLocation Play $ do
withAttributes [flying, token] $ addCreature (4, 4) "Angel"
withAttributes [flying]
$ withEffect
(matchOtherCreatures <$> askSelf)
[ effectAddAbility hexproof
]
"Other creatures gain hexproof"
$ addCreature (3, 4) "Shalai, Voice of Plenty"
step "Plummet to destroy Shalai" $ do
tapForMana "G" (numbered 1 "Forest")
tapForMana "G" (numbered 2 "Forest")
cast "1G" "Plummet"
resolve "Plummet"
with "Shalai, Voice of Plenty" $ \enemy -> do
target enemy
validate (matchAttribute flying) enemy
destroy enemy
formatter :: Step -> Formatter
formatter step = case view stepNumber step of
1 -> manaFormatter
<> cardFormatter "opponent creatures" (matchLocation (Opponent, Play))
_ -> boardFormatter
manaFormatter = attributeFormatter $ do
attribute "availble mana" $
countCards (matchAttribute land <> missingAttribute tapped)
run uses the supplied formatter to print out the board state at each step:
1. Initial state
(Active,Hand):
Plummet (instant)
(Active,Play):
Forest 1 (land)
Forest 2 (land)
(Opponent,Play):
Angel (creature,flying,hexproof,token) (4/4, 0)
Shalai, Voice of Plenty (creature,flying) (3/4, 0)
2. Plummet to destroy Shalai
availble mana: 0
opponent creatures:
Angel (creature,flying,token) (4/4, 0)
Solutions Index
See src/Solutions for more extensive usage (spoiler alert: these are
solutions for published Possibility Storm puzzles!)
Dominaria5uses a planeswalker.RivalsOfIxalan7useswithEffectto modelexerteffects, and shows how to verify multiple blocking scenarios.Core19_9has a fancy formatter to correctly track how much mana is available when working withPowerstone Shard, as well as spell tracking forAetherflux Reservoir.GuildsOfRavnicaPre2usesforCardsto model undergrowth for aRhizome Lurcher.GuildsOfRavnica1usesmentor.GuildsOfRavnica3uses a sacrifice wrapper to repeatedly create treasure tokens.GuildsOfRavnica8shows using counters to correctly trackMuldrotha, the Gravetideusage.GuildsOfRavnica9handlesstorm.ExplorersOfIxalanContesthandles some pretty weird damage interactions.UltimateMastersshows how to track opponent actions.ChannelFireballautomatically calculates High Tide mana.WarOfTheSpark2shows how to define effects that depend on attributes of other cards.
Development
bin/dev # Launch an interactive REPL
bin/test # Runs all tests and lints
bin/test-repl # Run tests from interactive REPL (use `main`)
bin/run # Runs all solutions
New actions go into Dovin.Actions. They must:
- Be unit tested.
- Be documented.
- The primary target card of an action should be the final parameter.