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It contains the the Geometry Engine and Scene processing, which provide geometric and topological operations
to enable users to visualise models in 3D models, typically as a Tesselated scene or mesh.
The native Geometry Engine is built around the open source Open Cascade 7.6.3 library
which performs much of the boolean operations involve in generating 3D solids.
This technology is included under a licence which permits the use as part of a larger work, compatible with our open source CDDL licence.
Compilation
Visual Studio 2019 or 2022 is recommended.
Prior versions of Visual Studio are unlikely to work on this solution.
In order to compile this solution which includes C++ projects you'll need the following additional
components installed:
Visual C++ Core desktop features
MSVS v142 - VS 2019 C++ build tools
Windows 10+ SDK (minimum 10.0.108362.0)
The XBIM toolkit uses the NuGet for the management of our published packages.
We have custom MyGet feeds for the master and develop branches of the solution which are automatically
updated during our CI builds. The nuget.config file should automatically add these feeds for you.
Acknowledgements
We'd like to acknowledge OpenCascade for the use of their library, which is permitted under clause 6 of their
Licence.
The XbimTeam wishes to thank JetBrains for supporting the XbimToolkit project
with free open source Resharper licenses.
Thanks also to Microsoft Azure DevOps for the use of Azure Pipelines
to automate our builds.
Getting Involved
If you'd like to get involved and contribute to this project, please read the CONTRIBUTING
page or contact any member of the @xbimTeam
About
XbimGeometry contains the CLR interop libraries and the c++ engine used to compute the 3D geometry of models.