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Ptex is a texture mapping system developed by Walt Disney Animation Studios
for production-quality rendering:
No UV assignment is required! Ptex applies a separate texture to each face
of a subdivision or polygon mesh.
The Ptex file format can efficiently store hundreds of thousands of texture
images in a single file.
The Ptex API provides cached file I/O and high-quality filtering -
everything that is needed to easily add Ptex support to a production-quality
renderer or texture authoring application.
Quickstart
Building with make (Linux):
make prefix=$PWD/install
make test
make install
make doc
The Makefile uses cmake under the hood.
This will build, install to a local install directory, and
run regression tests.
Documentation is only built if the following dependencies are installed:
The Ptex website is developed in the gh-pages branch.
Tests
Unit tests are in the src/tests/ directory.
All tests are run by default when building the default all target.
Use make test to run the tests directly.
The flags variable can be used to forward flags to ctest.
For example, to run just the half tests:
make test flags='-R half'
Packaging Notes
Ptex's build scripts will use a hardcoded version number that may or may not
match the tagged version number when Ptex is built from a tarball instead of
from a git worktree.
This version be overriden by placing a file called version at the root of
the source tree containing the desired version number.
For example, the following command will generate a version file that will be
used by the build in lieu of git tags and the PTEX_VER cmake variable:
echo v2.3.2 >version
Release Prep
Before creating new minor version releases, run:
./src/tests/check_version --update vX.Y
check_version.sh updates the default PTEX_VER version in CMakeLists.txt
with the specified minor version number.
Running ./src/tests/check_version.sh without any arguments will warn when
the git tags do not match the default version.
The gh-pages branch contains the ptex.us website. When new release are
created add an entry to buildsite.py and run the script to update the site.