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Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:
Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
Install any version of Java greater than or equal to 21.
Note that if you do not install JDK 21 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
Open terminal / command prompt / bash and navigate to the directory where you put the source code.
Run one of these following commands:
Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
Windows - Command Prompt: gradlew :worldedit-fabric:runClient
Windows - PowerShell: .\gradlew :worldedit-fabric:runClient
๐ That's it. ๐ It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.
When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.
For additional information about compiling WorldEdit, see COMPILING.md.
Using a Java IDE
To edit WorldEdit in a Java IDE, follow these steps:
In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.
That's pretty much it.
If you want to be able to run the game also, follow these instructions:
Go to Run -> Edit Configurations.
Add a Gradle task:
Choose worldedit-fabric for the project.
For the tasks, type in runClient
Click OK
Under the Run menu again, go to "Debug [your new task]".
Speeding up the Edit-Test-Edit-Test Cycle
It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.
Submitting Your Changes
WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.
Please read CONTRIBUTING.md for important guidelines to follow.