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RustType is a pure Rust alternative to libraries like FreeType.
The current capabilities of RustType:
Reading OpenType formatted fonts and font collections. This includes *.ttf
as well as *.otf font files.
Retrieving glyph shapes and commonly used properties for a font and its glyphs.
Laying out glyphs horizontally using horizontal and vertical metrics, and
glyph-pair-specific kerning.
Rasterising glyphs with sub-pixel positioning using an accurate analytical
algorithm (not based on sampling).
Managing a font cache on the GPU with the gpu_cache module. This keeps
recently used glyph renderings in a dynamic cache in GPU memory to minimise
texture uploads per-frame. It also allows you keep the draw call count for
text very low, as all glyphs are kept in one GPU texture.
Notable things that RustType does not support yet:
Font hinting.
Ligatures of any kind.
Some less common TrueType sub-formats.
Right-to-left and vertical text layout.
Testing & examples
Heavier examples, tests & benchmarks are in the ./dev directory. This avoids dev-dependency feature bleed.
Run all tests with cargo test --all --all-features.
Run examples with cargo run --example <NAME> -p dev
Getting Started
To hit the ground running with RustType, look at dev/examples/ascii.rs
supplied with the crate. It demonstrates loading a font file, rasterising an
arbitrary string, and displaying the result as ASCII art. If you prefer to just
look at the documentation, the entry point for loading fonts is Font,
from which you can access individual fonts, then their glyphs.
Future Plans
The initial motivation for the project was to provide easy-to-use font rendering for games.
There are numerous avenues for improving RustType. Ideas:
Support for some common forms of ligatures.
And, eventually, support for embedded right-to-left Unicode text.
If you think you could help with achieving any of these goals, feel free to open
a tracking issue for discussing them.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.
See Also
glyph_brush - can cache vertex generation & provides more complex layouts.