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... That does about as much as you'd expect of a Day 1 mod that I've had an hour to work on.
Features
Vibrate on successful heal
Vibrate on adding silk (i.e. damaging enemies)
Want more features? File issues! Add more should be pretty easy, as well as support for other toys like strokers.
Should work on Windows x64 or Linux/Steam Deck if you know how to load BepInEx mods on Steam Deck.
How to use
Install BepInEx 5, either from Github (download version for your OS, most likely win_x64, then put it in your Silksong game dir, most likely C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight Silksong) or Thunderstore
Start game
Exit game
Download the latest zip from our releases
Unpack into C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight Silksong\BepInEx\plugins\
Start Silksong, make sure Intiface Central shows "Silkschlong Connected" message
Play!
How to compile
This should "just work" as long as you have Silksong installed at the default location (C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight Silksong) with BepInEx already installed. Note that Buttplug.dll dependency may need to be hand copied because I'm still figuring out how Rider works with dependencies and mods.
Credits
Thanks to danatron1 for making Buttplug Knight in the first place. Please also make Buttplug Song. I really don't want to have to maintain this mod. I'm just doing it for the attention.
Thanks to x753 for their Free Compass Silksong Mod. Not only did it give me some ideas about simple mod structure, it also made the compass WAY less irritating while playing to game.
About
buttplug.io mod for Silksong. Vibrate on successful heal, damage caused.