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You can clone this repository and build it using either the make command or
cargo build --release --features=gui. Running the emulator can be done either via
cargo run --release --features=gui, or by running the generated binary found in target/release.
You can copy the executable named rboy or rboy.exe to some sort of binary directory such as
~/.local/bin/ in linux or something under the PATH in windows.
Then you can explore the ability of the emulator by rboy --help. Which outputs
A Gameboy Colour emulator written in Rust
Usage: rboy [OPTIONS] <filename>
Arguments:
<filename> Sets the ROM file to load
Options:
-s, --serial Prints the data from the serial port to stdout
-p, --printer Emulates a gameboy printer
-c, --classic Forces the emulator to run in classic Gameboy mode
-x, --scale <scale> Sets the scale of the interface. Default: 2
-a, --audio Enables audio
--skip-checksum Skips verification of the cartridge checksum
--test-mode Starts the emulator in a special test mode
-h, --help Print help
-V, --version Print version
Now you can look below for the Keybindings section below.
Keybindings
Gameplay Keybindings
Key on Keyboard
Emulator Key
Z
A
X
B
Up/Down/Left/Right
Up/Down/Left/Right
Space
Select
Return/Enter
Start
General Keybindings
Key on Keyboard
Emulator Action
1
Switch to 1:1 scale
R
Restore scale given on command line
Left Shift (Hold)
Unrestricted Speed Mode
T
Change pixel interpolation
Implemented
CPU
All instructions correct
All timings correct
Double speed mode
GPU
Normal mode
Color mode
Keypad
Timer
Audio
MMU
MBC-less
MBC1
MBC3 (with RTC)
MBC5
save games
Printing
Test mode
The test mode, activated with the --test-mode flag, provides some functionality for running
GBEmulatorShootout. This is still under development.