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January 2020 Endgame · Issue #89326 · microsoft/vscode · GitHub
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endgame-planVS Code - Next release plan for endgameVS Code - Next release plan for endgame
Milestone
Description
- January 27 Code freeze for the endgame
- January 31 Endgame done
- February 5 Expected release date (this may change)
Note: The
Insidersbuild needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Monday
- Run OSS tool endgame master
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms at 5pm PT
- Create test plan items following the template here by 6pm PT
- Add verification-needed label to features needed testing and are not tested by TPIs.
- Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
- Test plan items assigned (using https://vscode-tools.azurewebsites.net/)
- Run the tool multiple times to balance load if test items come in later and assignments are already made
- Assigned to you
- 🔖All closed feature-requests either have a
verification-neededoron-testplanlabel - Test build starts at 7am CET
- Test plan ready by 8am CET
- 🔖Testing
- 🔖Verification needed
Wednesday
- 🔖Testing
- Remind team members to assign issues that they intend to fix to the current milestone
- Fixing (self-assigned, milestone assigned)
- 🔖Verification needed
Thursday
- Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as
candidate) - 🔖Verification needed
- 🔖Verification
Friday
- Pause scheduled
insiderbuilds endgame master - Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- debug adapter protocol @weinand
- node debug @weinand
- node debug2 @roblourens
- node debugadapter node @weinand
- All issues 🔖verified
- Fixing (only critical bugs - no string changes)
- Smoketest (
⚠️ MUST run with--stable-buildargument⚠️ ) - Run manually- Windows @rebornix
- OS X @connor4312
- Linux @JacksonKearl
- Web (manual until Web Smoke Test: Run against produced build #80308 is done) - @sandy081
- All release notes updated
- Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. owner
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- debug-adapter-protocol @weinand
- vscode-debugadapter-node @weinand
- vscode-js-debug @connor4312
- vscode-languageserver-node @dbaeumer
- language-server-protocol @dbaeumer
- vscode-textmate @alexdima
- vscode-loader @alexdima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @aeschli
- vscode-json-languageservice @aeschli
- vscode-html-languageservice @aeschli
- jsonc-parser @aeschli
- vscode-eslint @dbaeumer
- vscode-jshint @RMacfarlane
- vscode-recipes @chrisdias
- localization @weeteckt
- vscode-github-issues-prs @chrmarti
- inno-updater @joaomoreno
- Review pull requests acknowledgements with
NOT MERGED - PLS REVIEW. endgame master - Acknowledge issue trackers from the community @chrmarti
- Add notable fixes to the release notes all
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build and publish it manually endgame master
Friday/Monday
- Branch code to `release/<x.y> endgame master
- Bump up the version in package.json - endgame master
- Announce master is open for business endgame master
- Polish release notes redmond
Monday - Wednesday
- 🔖milestone issues
- 🔖candidate issues
- Polish release notes redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>endgame master - Build
Insiderfromrelease/<x.y>endgame master - Manually release
Insiderendgame master - Build stable for all platforms as new candidate issues come in endgame master
- Documentation updated
- Run
scripts/test-documentation.sh|batand add file or fix issues if there are new colors that are not documented - @aeschli
Note: The
Insidersbuild needs to be in the wild for 24 hours before we can enter the last phase of the endgame. endgame master
Wednesday/Thursday
- Build stable for all platforms endgame master
- Sanity check of installable bits
- Windows 32 bit @bpasero
- signed installer 32-bit
- signed user installer 32-bit
- zip 32-bit
- Windows 64 bit @dbaeumer
- signed installer 64-bit
- signed user installer 64-bit
- zip 64-bit
- OS X - @weinand
- Linux
- deb package 64-bit @jooamoreno
- rpm package 64-bit @chrmarti
- archives @jooamoreno
- snap @jooamoreno
- Server (instructions) @sandy081
- Windows 32 bit @bpasero
- Publish website @gregvanl
- Publish Localization language pack @weeteckt
- Publish to stable endgame master
- Add a git tag to
HEADofrelease/<x.y>in formatx.y.z(for vscode.d.ts download) endgame master - Publish @types/vscode endgame master
- Enable scheduled
insiderbuilds endgame master - Twitter announcement @chrisdias
Calebyang93, TheLastZombie, onlurking, e-potashkin, SPGoding and 21 more
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