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Jetserver is a high speed nio socket based multiplayer java game server written using Netty and Mike Rettig's Jetlang.It is specifically tuned for network based multiplayer games and supports TCP and UDP network protocols.
Nadron is a Java NIO based server specifically designed for multiplayer games. It supports UDP and TCP transports. It uses Netty 4.1 for high speed network transmission and Jetlang for extremely fast in-VM message passing between player sessions and game rooms. The project uses Spring Framework 6 for dependency injection, making it highly configurable so you can swap out any part of the server with your own implementations.
Spring Framework 6.2.0 - Dependency injection and application context
Jackson 2.18.1 - JSON serialization
JUnit 5.11.3 - Modern testing framework
Log4j 2.24.2 - Secure, modern logging
SLF4J 2.0.16 - Logging abstraction
Wiki
The wiki provides implementation level details and answers to general questions that a developer starting to use Nadron server might have about it. This blog post contains a decent tutorial on creating a multiplayer game using this server.
Support Group
For general discussion please use the Nadron server google group. Issues and bugs can be raised directly in github.
Requirements
Java 17 or later - The project uses Java 17 LTS features
git clone git@github.com:menacher/java-game-server.git
cd java-game-server/nadron
Build the project:
mvn clean install
Run tests:
# Run regular tests (excludes performance tests)
mvn test# Run performance tests
mvn test -Pperformance
The built JAR will be in target/nadron-0.8-SNAPSHOT.jar
IDE Setup
IntelliJ IDEA / Eclipse / VS Code:
Simply import as a Maven project
The IDE will automatically download dependencies
Make sure your project SDK is set to Java 17+
For Eclipse users:
mvn eclipse:eclipse
Then import the project via File → Import → Existing Projects into Workspace
Performance
The modernized Nadron server delivers excellent performance on Java 17:
Message passing rate: Up to 40+ million messages/sec between sessions
Event dispatching: 5 million events in ~0.6 seconds
Session communication: 10-40 million messages/sec depending on configuration
Testing
The project includes comprehensive unit tests using JUnit 5:
13 regular tests - Fast unit tests that run with every build
4 performance tests - Tagged separately for performance benchmarking
Happy coding!
About
Jetserver is a high speed nio socket based multiplayer java game server written using Netty and Mike Rettig's Jetlang.It is specifically tuned for network based multiplayer games and supports TCP and UDP network protocols.