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We reduce storage requirements of 3D Gaussian Splatting while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size.
Install TMC (GPCC), and add tmc3 to your environment variable or manually specify its location in the code (lines 243 and 258, this script is sourced from HAC++).
Rendering with the compressed file (comp.xz), otherwise using the ply file. The results are the same regardless of this option.
BibTeX
@article{lee2025omg,
author = {Lee, Joo Chan and Ko, Jong Hwan and Park, Eunbyung},
title = {Optimized Minimal 3D Gaussian Splatting},
journal = {arXiv preprint arXiv:2503.16924},
year = {2025},
}