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Releases · lambdaisland/cljbox2d · GitHub
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Releases: lambdaisland/cljbox2d
Releases · lambdaisland/cljbox2d
v0.8.46
v0.7.43
Added
- Added two-arity version of
apply-impulse!, defaults towake? false - Implement
jointsfor body instances. This returnsnil, since joints are
part of the world, but it allows code to recurse safely by callingbodies
andjointson various entities
Fixed
- Make return type tags in protocols fully qualified, Clojure seems to like that
better - Fix PrismaticJointDef creation, some vector fields are final, we can only
mutate the existing instance - Wrap
destroyin a mutex, to allow for rendering of a consistent world view - Prevent exceptions in the Clojure2D renderer when the world is being changed
underneath it - Fix 2-arity circle shape constructor
Changed
- When adding bodies/joints that have an
:id, remove any bodies/joints with
the same:id. This is to ensure uniqueness, but also makes for a nicer REPL
experience - When converting to edn (IValue), include :joints for world, and omit default
values for body
Assets 2
v0.6.31
Added
- Clojure2d support
math/vec-mul, and shorter math aliases (v+,v*,m*, etc)
Changed
- Breaking! Return maps from
raycast-seq, rather than fixtures, allow setting
raycast-callback return value to set filtering behavior.
Assets 2
v0.5.23
Fixed
- Rewrite to a single :require form to appease cljdoc
Assets 2
v0.4.19
Fixed
- Fix cljdoc build
- Fix platformer demo, load images from resources (jar) instead of filesystem
- Switch to Quil 4
Assets 2
v0.3.16
Added
Fixed
Changed
Assets 2
v0.2.12
Added
Fixed
Changed
Assets 2
v0.1.9
Added
- First release, with jBox2D (clj) and Planck.js (cljs) support
Assets 2
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