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Sentry for Godot helps you monitor your game's health during QA and after release. It provides insights into crash reports, script errors, hardware information, user feedback, attachments and more through real-time alerting and an intuitive web dashboard. With automatic error reporting, release tracking, and AI-assisted analysis, you can quickly identify, prioritize, and resolve issues for a better player experience.
Architecture: Built as a C++ GDExtension library using mature Sentry SDKs like sentry-native as the foundation.
Feedback Welcome: We'd love to hear about your experience! Share feedback and ask questions in Discussions.
Minimum supported Godot Engine
SDK Version
Required Godot Version
1.x releases
Godot 4.5 or later
0.x releases
Godot 4.3 or later
For upgrade instructions between major versions, see the Migration Guide.
Supported platforms and architectures
Windows: x86_64, x86_32
Linux: x86_64, x86_32
macOS: universal (Intel and Apple Silicon)
Android: arm64, arm32, x86_64
iOS: device and simulator
Web: expected in Q4 2025, after 1.0.0 stable
W4 console forks: coming in 2026
Support for additional platforms and architectures may be added in future releases.
Getting started
Pre-built extension libraries with the demo project are available in Releases.
In the Godot editor, you can adjust options by going to Project Settings -> Sentry -> Options. Feel free to explore the demo project/ for usage examples.