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By default, the code uses OpenGL to render the tiled multiplane images efficiently. We notice that on some implementations this may cause flickering around a small number of tile edges. To avoid this (or in case your system does not have OpenGL installed) the differentiable PyTorch renderer we use for training may be utilized by providing the --pytorch_renderer flag.
While we use DPT as the depth estimator, the method can work with any depth input. To use a different source, we suggest replacing the DPT depth loader on L87 of the dataset.py file with the desired (inverse) depth input.
Citation
If you find our work useful for your research, please cite the following paper:
@article{khan2023tcod,
title={Tiled Multiplane Images for Practical 3D Photography},
author={Numair Khan, Eric Penner, Douglas Lanman, Lei Xiao},
journal={International Conference on Computer Vision (ICCV)},
year={2023},
}
License
Our source code is CC-BY-NC licensed, as found in the LICENSE file.
About
Code for ICCV 2023 paper on tiled multiplane images for single-view 3D photography.