You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
legacy: the previous Gamebase version. This one is much more minimalistic but it could be useful if you were looking for a very basic framework for Heaps+Haxe.
The following document will only refer to the master branch.
Install required libs by running the following command in the root of the repo: haxe setup.hxml
Compile
From the command line, run either:
For DirectX: haxe build.directx.hxml
For OpenGL: haxe build.opengl.hxml
For Javascript/WebGL: haxe build.js.hxml
The build.dev.hxml is just a shortcut to one of the previous ones, with added -debug flag.
Run the result with either:
For DirectX/OpenGL: hl bin\client.hl
For Javascript: start run_js.html
Full guide
An in-depth tutorial is available here: Using gamebase to create a game. Please note that this tutorial still refers to the legacy branch, even though the general idea is the same in master branch.
Sample examples
The samples are the recommended places to start for the latest GameBase version (main).
They should give a pretty hands-on understanding of how entities work and how to integrate ldtk to development.
SamplePlayer.hx[SamplePlayer.hx]
SamplePlayer is an Entity with some extra functionalities:
user controlled (using gamepad or keyboard)
falls with gravity
has basic level collisions
some squash animations, because it's cheap and they do the job
SampleWorld.hx
A small class that just creates a SamplePlayer instance in the sample level.
Localization
For localization support (ie. translating your game texts), you may also check the following guide.