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Pull requests · bevyengine/bevy · GitHub
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Pull requests: bevyengine/bevy
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Implement parallax-corrected cubemaps (PCCMs) for reflection probes.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22288
opened Dec 27, 2025 by
pcwalton
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Solari: Fix indirect shadows
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Provide a mechanism for applications to invoke the single-pass downsampler.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22286
opened Dec 27, 2025 by
pcwalton
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Add MeshPass v2
A-Rendering
Drawing game state to the screen
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
#22284
opened Dec 27, 2025 by
momoluna444
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Rename Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
asset_paths to module_path_to_asset_id.
A-Assets
#22283
opened Dec 26, 2025 by
andriyDev
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Add a test to verify that a Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedState being remove properly despawn DespawnOnExit entities
A-ECS
#22280
opened Dec 26, 2025 by
hukasu
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Auto navigation camera fix
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AutoNavigationConfig::max_search_distance fix
A-UI
Bump the wgpu group with 3 updates
C-Dependencies
A change to the crates that Bevy depends on
#22275
opened Dec 26, 2025 by
dependabot
bot
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Bump super-linter/super-linter from 8.3.1 to 8.3.2
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
#22270
opened Dec 25, 2025 by
dependabot
bot
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Self-referential relationships
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
gltf extension handler release notes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
fix decal index selection in light textures
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Upgrade to wgpu 28
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add comments explaining why the reloading code is so complex.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22264
opened Dec 25, 2025 by
andriyDev
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Fix handles being split by Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
asset_server_managed.
A-Assets
#22261
opened Dec 24, 2025 by
andriyDev
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Fix Updated images occasionally never displayed on materials
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Enable directional light soft shadows
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Solari: Disable world cache jitter
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Move the Gaussian blur shader function into a reusable library.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22249
opened Dec 23, 2025 by
pcwalton
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