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<code>many_foxes</code> animation control broken
A-AnimationMake things move and change over timeMake things move and change over timeC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.<code>bevy_input_focus</code>: Auto navigation ignores camera targets
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.<code>bevy_input_focus</code>: Auto navigation ignores scale factor
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.Web Assets fail to load without file extension, even with valid content-type
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#22274 In bevyengine/bevy;Visual artifacts and system hangs on resize - Vulkan/NVIDIA (X11)
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#22273 In bevyengine/bevy;Light Texture shader is broken in 0.18.0-rc.1
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.Remove perceptual_roughness from shader code
A-RenderingDrawing game state to the screenDrawing game state to the screenStatus: Open.#22263 In bevyengine/bevy;Regression: (seizure risk?) screen flickers rapidly when using tracy
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.Major perf regression in <code>d00240d</code>
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.TilemapChunk texture bleeding
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#22250 In bevyengine/bevy;Accept <code>&AssetPath</code> instead of <code>&str</code> in <code>AssetPath::resolve</code>
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#22239 In bevyengine/bevy;Panic in naga/bevy_render: internal error: entered unreachable code on Apple M3 (macOS Sequoia)
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#22238 In bevyengine/bevy;
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