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GitHub - arpg/CVars: CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.
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CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.
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arpg/CVars
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CVars is a small C++ library that allows run-time tweaking of variables. Within CVars, GLConsole is an example that allows OpenGL developers to easily add a 'Quake-style' debugging console to their applications. GLConsole relies on CVars. A short list of features: - Any variable in your code can easily be exposed for tweaking from the console. - New object types to be easily exposed in the console (just overload << and >>) - Full and partial tab completion with suggestions and commmand history - Scrolling with shift+up/shift+down and page-up/page-down. - Printf style logging functions to send any error or status messages to the console - Custom console functions that take an arbitrary number of parameters allow the console to perform arbitrary tasks To use the GLUT interface, just include <GLConsole/GLConsole.h>. See the demo in the Example directory to see how use GLConsole with GLUT. To use the FLTK interface, just include <FLConsole/FLConsole.h>. See the demo in the Example directory to see how use FLConsole with FLTK.
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CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.
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