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This PR fixes a crash in UpdateCursor() that occurs when switching TTYs due to m_pPointer (a wl_pointer*) being null.
This can happen when the seat loses pointer capability, such as when switching to another TTY on Sway.
The fix is just to ignore the cursor update with an early return when there is no wl_pointer, same as SetRelativeMouseMode() already does.
This PR makes it possible to use screen lockers that switch TTY or use multiple sessions on different TTYs while gamescope is active without the whole gamescope session crashing.
@misyltoad / @lostgoat, could someone of you take a look at this? It's a ~1line change (a single early return / null ptr check) and does not have any impact on use when not switching TTYs.
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This PR fixes a crash in
UpdateCursor()that occurs when switching TTYs due to m_pPointer (awl_pointer*) being null.This can happen when the seat loses pointer capability, such as when switching to another TTY on Sway.
The fix is just to ignore the cursor update with an early return when there is no
wl_pointer, same asSetRelativeMouseMode()already does.This PR makes it possible to use screen lockers that switch TTY or use multiple sessions on different TTYs while gamescope is active without the whole gamescope session crashing.
Fixes #1920.