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Issues
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Lua cannot unpause when user presses frame advance key
App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendre: Lua API/scriptingRelating to EmuHawk's Lua API (not the Lua Console)Relating to EmuHawk's Lua API (not the Lua Console)Status: Open.Ares64: Access violation at n64-systemtest
Core: Ares64(Alt.) Nintendo 64 (N64) core(Alt.) Nintendo 64 (N64) coreStatus: Open.#4588 In TASEmulators/BizHawk;Implement a motion provider for Encore (CemuhookUDP, SDL)
App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendRequest: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvementsStatus: Open.[SMS] Genplus-gx core with Pit Pot (Europe), controls not working
Core: Genplus-gxSega Genesis / Mega Drive coreSega Genesis / Mega Drive coreStatus: Open.[F.Rq.] Basic Bot: Find best frame count that matches condition
Request: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvementsStatus: Open.Window position as input axis
App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendRequest: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvementsWaiting on upstreamShould also mark as "blocked by" the issue in the upstream repo where possibleShould also mark as "blocked by" the issue in the upstream repo where possibleStatus: Open.Basic Bot should validate initial state
Request: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvementsStatus: Open."how is TAStudio open with no game loaded? please report this including as much detail as possible"
App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendStatus: Open.TAStudio: allow persistent frame-bound RAM pokes
App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendRequest: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvementsStatus: Open.- Status: Open.
(NESHawk) Implement OAM decay
Core: NesHawkNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreNintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) coreInaccuracyAffects accuracy of emulationAffects accuracy of emulationStatus: Open.#4569 In TASEmulators/BizHawk;MAME core fails to run Taito Air System games (Top Landing 1988, Air Inferno 1990)
Core: MAMEMulti-system core for thousands of arcade cabinets and "vintage" computersMulti-system core for thousands of arcade cabinets and "vintage" computersRepro: Patch pendingPotentially fixed in dev builds, see readme for downloadPotentially fixed in dev builds, see readme for downloadStatus: Open.#4563 In TASEmulators/BizHawk;
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