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- Status: Open.#1788 In SFTtech/openage;
Upgrade to C++23
area: utilUtilitis and data structuresUtilitis and data structurescode qualityDoes not alter behavior, but beauty of our codeDoes not alter behavior, but beauty of our codeimprovementEnhancement of an existing componentEnhancement of an existing componentlang: c++Done in C++ codeDone in C++ codeStatus: Open.#1787 In SFTtech/openage;Multi-pass rendering optimization in renderer level 1 & level 2
area: rendererConcerns our graphics rendererConcerns our graphics rendererimprovementEnhancement of an existing componentEnhancement of an existing componentStatus: Open.Openage Startup Failure on macOS M4 Pro: No GUI
area: rendererConcerns our graphics rendererConcerns our graphics rendererbugBehaving differently as it should behaveBehaving differently as it should behaveos: macosmacOS-specific issuemacOS-specific issueStatus: Open.SLD File Documentation 100%?
area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)lang: pythonDone in Python codeDone in Python codequestionA question or clarification request about quite anythingA question or clarification request about quite anythingStatus: Open.#1772 In SFTtech/openage;Cythonize error when building with nyan
area: buildsystemRelated to our cmake/python buildsystemRelated to our cmake/python buildsystembugBehaving differently as it should behaveBehaving differently as it should behavelang: cythonImplemented using Cython codeImplemented using Cython codeStatus: Open.Missing symbol on assets conversion.
area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)bugBehaving differently as it should behaveBehaving differently as it should behavelang: pythonDone in Python codeDone in Python codeStatus: Open.#1766 In SFTtech/openage;Building on macOS
area: buildsystemRelated to our cmake/python buildsystemRelated to our cmake/python buildsystembugBehaving differently as it should behaveBehaving differently as it should behavelang: cmakewritten the CMake buildsystemwritten the CMake buildsystemos: macosmacOS-specific issuemacOS-specific issueStatus: Open.#1763 In SFTtech/openage;[macOS] Multiprocessing EOFError during asset conversion with Python 3.13
area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)bugBehaving differently as it should behaveBehaving differently as it should behavelang: pythonDone in Python codeDone in Python codeos: macosmacOS-specific issuemacOS-specific issueStatus: Open.Building on windows module "yay.sfttech.openage" is not installed
bugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ codeos: windowsWindows-specific issueWindows-specific issueStatus: Open.#1739 In SFTtech/openage;Configure camera boundaries based on map size
area: rendererConcerns our graphics rendererConcerns our graphics rendererarea: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationimprovementEnhancement of an existing componentEnhancement of an existing componentlang: c++Done in C++ codeDone in C++ codeStatus: Open.Pathfinding issue on portal crossover
area: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationbugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ codeStatus: Open.
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