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Spearmint is a fork of ioquake3 with two main goals; 1) provide a flexible engine for creating new games and mods, 2) support features from (and running) various id Tech 3-based games.
Spearmint can be used to play Quake III Arena, Quake III: Team Arena, and Turtle Arena. Progress has been made toward running Return to Castle Wolfenstein (MP) and Wolfenstein: Enemy Territory but there is still quite a bit left before it's possible. Spearmint is not compatible with existing mods (the QVM/DLL files) or demos (game recordings) for any game.
New Spearmint major releases (X.0.0) will break VM and network compatibility with previous releases.
Spearmint is licensed under a modified version of the GNU GPLv3 (or at your option, any later version). The license is also used by Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Doom 3.
Credits
Zack Middleton (main developer)
Tobias Kuehnhammer (feedback / bug reports / Bot AI fixes)
Xreal (triangle mesh collision) - Robert Beckebans
ZEQ2-lite (cel shading) - ZEQ2 project
Contributing
Please submit all patches as a GitHub pull request.
The focus for Spearmint is to develop a stable base suitable for further
development and provide players with the same Quake 3 game play experience
they've had for years.
About
Spearmint, an updated id Tech 3 engine for continuing the classics and creating new games.