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Microsoft Hands-Free Sound Jam, or "MSHFSJ",
is an eye-controlled music environment for electronic loop-based
performance and composition. It is designed using familiar design paradigms
found in commercial music production software, which have been adapted to work
well with eye control. The core interface revolves around what is known as a
clip launcher, inspired by the the one found in the popular digital audio
workstation Ableton Live. Using the MSHFSJ clip launcher, one is able perform a
piece of music by scheduling, or "launching", small musical fragments known as
"clips". These clips are automatically aligned and quantized to the next downbeat of
the song. Editing capabilities are provided through an editing window, where
clips can be modified or rewritten entirely. Modified musical content will
automatically be loaded and saved when the application is open and closed.
MSHFSJ uses the PCEye Mini via the Tobii Stream Engine API for eye tracking.
Graphics are drawn using OpenGL via
NanoVG, a lightweight 2d vector
graphics library. Persistent data storage is provided via
SQLite.
Realtime audio is achieved using
RtAudio, and digitial signal processing is
built on top of the musical audio signal processing library
Soundpipe.